The next thrilling installment in the MK RPG Watch campaign, and it was a doozy!

The next thrilling installment in the MK RPG Watch campaign, and it was a doozy!

The next thrilling installment in the MK RPG Watch campaign, and it was a doozy!

(PCs were Lt Cmdr / Cpl Ruvac, Warden / Initiate Liasa, and Initiate Teka; Maega was absent due to the player being ill.)

We opened with a Mission, with the platoon’s base under attack by clockwork-enhanced rats controlled by a King Rat. Cpl Reti, the medic watched backs, Teka strategised, Ruvac was on recon, and Liasa was on point. During the attack, Lt Cmdr Eucit (the man, there because of his sorely-needed military experience) shouted to Liasa to forget rescuing the wounded and instead concentrate on sealing the tunnels. Liasa decided to take two objectives: seal the tunnels and rescue the wounded (including her squad-mate Pera).

During the fight, Eucit was lost in the Shadow tunnels, Ruvac was overcome, Liasa panicked in the backblast from throwing flaming oil in the tunnels, and Sgt Lorru was discovered after the action, in her room ripped apart by rats. The fire in the tunnels for some reason took hold and soon the farmhouse was consumed by a huge column of Shadow-influenced green flame.

Cut to the platoon taking stock in the frosty and barren countryside, with almost no equipment, no commander, and the sun just beginning to rise.

Preny (Lorru’s second in command) tried to assert her control over the remains of the platoon, but Ruvac stared her down. Miende approached Liasa about deserting and leaving the war behind.

Ruvac led a eulogy for Lorru and started giving orders. Cpl Toha challenged her, Ruvac Unleashed the Wolf and inflicted terrible harm and damn near cut off Toha’s leg. In a bad GMing call, I was so shocked I forgot to call for Resisting the Shadow until later!

There was a bit of faffing around, including Teka Letting the Shadow In and getting a vision of Eucit, hands and feet ripped off, screaming as a Shadow-creature came to graft blades on his stumps. Ruvac then ordered a small team to re-enter the Shadow tunnels and rescue Eucit! I was not expecting a second mission in the session, but that seemed the correct way to run the in-fiction events.

Teka was watching backs, her sword humming to warn people of approaching Shadow-twisted creatures. Preny was navigating. Liasa was scouting the tunnels with walls of burnt glass, passing unnoticed when she realised how to imitate the Shadow-twisted (complication of getting an extra Jaded).

In the end, they rescued Eucit and killed the Shadow king rat. In a player-created complication, Eucit was too far gone to be saved, and everyone else took one or two harm due the sharp, burning tunnels.

Back on the surface, a half-hour walk directly away from the farmhouse led them back to it (their Shadow warps reality). Teka Spirit Walked to free the area of the Shadow, also sending Eucit to rest in peace.

The PCs eventually returned to the platoon, only find half of them had deserted.

Next session, we’ll cut to Phase 2 of the war.

Here’s a taste of what my Shadow on the Stars players are in for:

Here’s a taste of what my Shadow on the Stars players are in for:

Here’s a taste of what my Shadow on the Stars players are in for:

> Blaster, Laser Sword, Rifle, Starfighter, Armor. What makes your gear unique? Choose 2:

□ Your blaster is magical, but legend says it’s cursed

□ Your laser sword is crafted from the Tree of Life

□ Your rifle is famous, with a name and reputation

□ Your starfighter is large, tough, and intimidating

□ Your armour is light and menacing

Note: This game has to be special. Why not let my players have a fucking laser sword if they want one? It doesn’t mean you’re a Jedi, but it does mean you want to be an awesome swordswoman in a futuristic setting.

AP report from the MK RPG campaign.

AP report from the MK RPG campaign.

AP report from the MK RPG campaign.

First, we introduced two new members of the squad (two players couldn’t make the first session): Maega (Raven) and Teka (Fox), both of Clan Dotha. We ran through the clan questions and did a whole bunch of Ties that Bind questions.

We opened play proper with the squad arriving at the abandoned farm where the platoon had camped. Maega and Teka took the badly wounded Payli to Reti (the platoon’s medic) while Ruvac and Liasa reported to Sgt Lorru, platoon commander, sitting with her squad in the farm kitchen.

Ruvac got about two sentences into her report before Liasa interrupted. Ruvac tried to stare her down, Liasa responded by punching Ruvac, things got worse when Lorru got caught up in the brawl. Liasa ended up being demoted from Warden to Initiate (Ruvac’s move consequence).

Overhearing the noise, Maega and Teka looked at each other, rolled their eyes, and sighed.

There was a lot of making up, apologising, and repairing bridges, which culminated in the squad sharing some of Maega’s sacred spliffs. Teka rolled the bones for Ruvac and discovered Sgt Lorru was about to break under the strain of command, and Maega discovered that, despite all seeming quiet, the platoon was currently under attack by the Shadow (something followed them home from the last mission, which I decided was a King Rat corrupting all their supplies).

Just as the PCs were deciding what to do, a horde of rats erupted from the farm’s cellar: cue “Defend a Fort” mission, which will kick off next session!

A good session! Everyone seemed to enjoy it and I’m looking forward to next week.

Rules notes

As we’ve only got a few sessions, I decided to tweak (i.e. butcher) the advancement system: all three of Weariness, Experience, and Jaded are now three boxes each.

The brawl between Ruvac and Liasa took some time to adjudicate, as the players took a moment to realise there isn’t a combat system, but instead they needed to decide what emotional/relational changes would result from the action.

Thinking about how The Watch is organised, and this is what I came up with.

Thinking about how The Watch is organised, and this is what I came up with.

Thinking about how The Watch is organised, and this is what I came up with. It’s very much an ideal situation, and the actual situation on the ground is going to be quite a bit different from this. But ideally…

The smallest unit is the squad (or patrol), of 6–8 people, commanded by a Corporal.

A platoon is four squads, about 30 people, commanded by a Sergeant.

A company is four platoons plus a “platoon” of specialists, those tending the mules for the baggage train, and all of that. About 150 people, commanded by a Commander (assisted by a few Lt Commanders).

A Watch is four companies, about 600 people, headed by a Watch Captain.

There are larger groups, but that’s for sorting out later.

Quick summary of our first session at MK RPG

Quick summary of our first session at MK RPG

Quick summary of our first session at MK RPG . It was two weeks ago, but we missed last week’s session due to me being ill.

The first session was just two players (the other two couldn’t make it because of car trouble). We did chargen and world burning. Our lands are kind of like Scottish Highlands and our Shadow twists men into organic killing machines.

The opening mission saw Cpl Ruvac (Wolf; Sharn) and her squad (Liassa (Lioness; Thedon), Pera (Taltho), and Payli (Chersa)) trying to get a village evacuated. Layute, the chief, wanted more time to get the unwell sorted. Liassa tried throwing her weight around, intimidating the villagers into moving; that triggered our first roll to Resist the Shadow.

The focal point of resistance revolved around Mousc saying she couldn’t move her injured husband (Tordez) until morning. When Ruvac went to investigate, the Shadow-twisted Tordez leapt out of the hut, triggering the first formal Mission (defend a village).

During the fight, Tordez was killed (successful mission objective) as was Mousc (complication). Pera panicked and Payli was seriously injured. Something followed them home.

The PCs also picked up plenty of Experience, Weary, and Jaded, but not enough to trigger and advances.

I’m looking forward to dealing with the fallout in our next session on Tuesday.

Not an AP report yet, but we’ve just voted at MK RPG for the games for the next two months, and I’ll be running a…

Not an AP report yet, but we’ve just voted at MK RPG for the games for the next two months, and I’ll be running a…

Not an AP report yet, but we’ve just voted at MK RPG for the games for the next two months, and I’ll be running a game of The Watch. I’ll hopefully keep things up to date with events as they happen.

Excited to finally get this game to the table!

Spent the evening working on a science fiction version of the Clan Lands map for The Watch: Shadow on the Stars, my…

Spent the evening working on a science fiction version of the Clan Lands map for The Watch: Shadow on the Stars, my…

Spent the evening working on a science fiction version of the Clan Lands map for The Watch: Shadow on the Stars, my BBC game this year.

Great fun. Been working so much lately, I forgot what a joy it is to prep for games I’m really excited about.

The map is a giant color image of the Andromeda galaxy. Instead of town, each player will choose a planet on the map and sketch out the world they are from. I love the suggestive map icons on the map in the book. For this I’m using things like a black hole, a space citadel, and some different symbols to inspire locations in the story.

The player sheets are nearly done. I just have to do more work on reskinning the PC equipment and such.

A good night’s work. 🙂

2 Items.

2 Items.

2 Items.

1. Anna and Andrew: I’m reskinning The Watch for BBC. I will of course give credit to the actual creators, but other than credit, do you have any issue with me reformatting the game materials handout (character sheets, basic moves) into a sci fi look and feel? My goal is to change as little as possible while switching genres. I do not intend to publish, just to run an epic game.

2. Just submitted for Big Bad Con 2018:

The Watch: Shadow on the Stars

A re-imagining of The Watch as a space opera action adventure. There will be dogfights, explosions, dramatic sacrifice, and cinematic framing devices.

The Union of Free Worlds is under attack by an implacable foe from another galaxy. One after one, worlds are falling to the Shadow Legion. It’s up to the women of The Watch to stop the tide of darkness. The Watch is the UFWs new elite defense force, the best of the best from every world. Commandos, pilots…the free peoples’ last defense.

6 players

8 hours