Hey, I’m still looking for another character for Beyond the Shatter. Anyone Interested?

Hey, I’m still looking for another character for Beyond the Shatter. Anyone Interested?

Hey, I’m still looking for another character for Beyond the Shatter. Anyone Interested?

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

I just began a game of Uncharted Worlds on relegate.

I just began a game of Uncharted Worlds on relegate.

I just began a game of Uncharted Worlds on relegate. If anyone is interested in playing Beyond the Shatter then please check this out.

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

https://www.rolegate.com/ref/JoshGorosch/beyond-the-shatter-uncharted-worlds

You know, it wasn’t until tonight that I realized that Uncharted Worlds would be a great way to set up a Sci-Fi Game…

You know, it wasn’t until tonight that I realized that Uncharted Worlds would be a great way to set up a Sci-Fi Game…

You know, it wasn’t until tonight that I realized that Uncharted Worlds would be a great way to set up a Sci-Fi Game of Thrones using the Factions system and stratifying the faction attributes.

I realize some of you will remind me of Battletech’s Inner Sphere and Succession Wars, to which I say…yes!

I had an idea for a UW Campaign that I want to start on RoleGate soon that features the fact that Oxygen is a…

I had an idea for a UW Campaign that I want to start on RoleGate soon that features the fact that Oxygen is a…

I had an idea for a UW Campaign that I want to start on RoleGate soon that features the fact that Oxygen is a precious resource. I made the following rule set to account for this. Any thoughts?

Oxygen Depravation

Oxygen Depravation Rules

Oxygen is an essential to anyone and everyone and in an Oxygen Depravation campaign, when a character’s Oxygen supply reaches Class 0 in total they take the Major Debility ‘Hypoxia’. If it is reduced below 0 then the character dies of asphyxiation.

A character may gain Oxygen Shipments or top up their O2 Tanks with oxygen of varying qualities dependant on the environment from which they originated:

Class 1 from recycled air habitats

Class 2 from oxygen plants and bio-domes​​​​​​​

Class 3 from naturally forested planets

Note that sometimes a character may gain this air freely simply by turning on the intake pipes, but other times will have to roll Acquisition to gain this cargo.

Breathe

Basic Move​​​​​​

When you hyperventilate or after an extended period of time, typically between a few weeks to a month or two for Oxygen Shipments or a few days to a week for O2 Tanks, roll 2d6+Oxygen Class.

– 13+, you expend far less air than expected. Gain a data point about this skill.

– 10-12, you breathe easy, for now.

– 7-9, you expend the quantity of air you expected to. Reduce your Oxygen class by one.

– 6-, your lungs are your weak point. Reduce your Oxygen class by two.

Oxygen Shipments​​​​​​​

Cargo​​​​​​​

Large cargos of Oxygen canisters that are used primarily in stations and ships and typically last anywhere between a few weeks to a month or two per person.

O2 Tanks​​​​​​​

Group Asset

Allows the on hand transport of oxygen. A single class of O2 Tank oxygen typically lasts a few days to a week. When you have access to an Oxygen Shipment, you can reduce the Class of it by 1 to increase the class of your O2 Tanks by 2, to a maximum of 3.

Hypoxia

Major Debility​​​​​​​

One of the worst afflictions possible, hypoxia is characterised by reduced mental and physical capacity as well as the discoloration of the skin towards blue.

Mechanically, it is also one of the worst debilities, as the players must choose two stats that are 0 or more and change them to become a -1 until Hypoxia ends.

Hypoxia cannot be healed by a standard Patch Up or even Surgery. Hypoxia is only cured once the character’s Oxygen supply returns to being class 1 or higher.

Rollers High – Casino in Space

Rollers High – Casino in Space

Rollers High – Casino in Space

I had an idea this morning about a UW game set around a casino ship that travels around the local cluster as a sort of Casablanca in the stars. All of the factions have agents and agendas based there, but it is considered neutral territory for the most part.

PCs will be gamblers, agents, diplomats, and adventurers whose residency on the ship allows them to be pulled into these issues and intrigues. Each episode, the ship might be parked over some busy port or a vacation destination filled with intrigues and opportunities…

Thoughts?

https://www.deviantart.com/telmand/art/The-Grim-Gambler-660134143

I published another thing: “Traders” is a PWYW supplement aimed at providing ready answers for stuff that commonly…

I published another thing: “Traders” is a PWYW supplement aimed at providing ready answers for stuff that commonly…

I published another thing: “Traders” is a PWYW supplement aimed at providing ready answers for stuff that commonly crops up when using the trade system. So complications, flawed cargos, unique opportunities and so forth. Plus its got some simple flavour on economics, and a few Jump Points.

https://www.drivethrurpg.com/product/251892/Traders?src=plus

I was bored while driving eight hours today and imagined a character or NPC to use in an Uncharted Worlds campaign.

I was bored while driving eight hours today and imagined a character or NPC to use in an Uncharted Worlds campaign.

I was bored while driving eight hours today and imagined a character or NPC to use in an Uncharted Worlds campaign. Feel free to steal or tweak at your leisure.

Edgar was a colonist living out on the fringe when, through some calamity that destroyed his home, he became psychically linked to a weird space crab monstrosity. It saved him from that horrible accident, and either awakened latent psychic powers or imbued him with them.

Now, Edgar is a glassy-eyed mercenary that has done a number of jobs in unpredictable and unsettling ways. He spends most of his time on and off the job encased in Cranc, the spacefaring bipedal. It serves as his workspace, drug, constant companion, and is rumored to provide a greater personal relationship.

When outside of Cranc, he carries a basic sub-compact pistol in his oversized coveralls and typically appears serene, if not vacant. As soon as there is a mission he sheds the clothes to ride Cranc into battle. He’s mentioned a neural link with his skin in the past, but previous crewmembers simply assume some sort of perversion even if it doesn’t explain his poorly shaved head.

Seen less often than Edgar wielding a pistol, speaking coherently, or not appearing sweaty, is his pair of psychic blades used to disrupt shields, other psykers, and scramble targets’ brains in a vicious sneak attack.

https://drive.google.com/open?id=1Sw6HJnL9S8dwJ3VhJFTS09aaCWGTcTmG

One of my players really wants to use the darkness and light parts of the skill Evoke to create illusions.

One of my players really wants to use the darkness and light parts of the skill Evoke to create illusions.

One of my players really wants to use the darkness and light parts of the skill Evoke to create illusions. I thought this might be a bit overpowered so I made this skill instead. Any thoughts?

Illusion

Psychic

You cast an intangible audio-visual illusion in a space you can see. Roll+an appropriate stat, then describe what can be seen and heard from this illusion.

• On 10+, chose one.

• On 7-9, chose two.

– The illusion draws all your concentration. You cannot use any other magical skills or traits while you maintain it.​​​​​​​

– The illusion is imperfect, and with close enough inspection obviously fake.​​​​​​​

– The illusion is taxing to the mind. Take a mental or emotional debility.​​​​​​​

– The illusion can only produce either image or sound, but not both.​​​​​​