For the Scholar, when they tap up their Arcane Network, they are offered 3 relics and have to choose one.

For the Scholar, when they tap up their Arcane Network, they are offered 3 relics and have to choose one.

For the Scholar, when they tap up their Arcane Network, they are offered 3 relics and have to choose one. What relics have GM’s offered when this move takes place?

Heres a starter 3

Tears from Our Lady of Akita – healing balm (3 harm)

Castro’s Lucky Cigar- armour 2 whilst you smoke it

Sword of Simone de Bolivar the Liberator- stolen from the Museum of Bolivia. It cuts through all bonds.

I decided that I at least wanted to create the basics of the city in which my upcoming Urban Shadows campaign will…

I decided that I at least wanted to create the basics of the city in which my upcoming Urban Shadows campaign will…

Originally shared by Scott Cohen

I decided that I at least wanted to create the basics of the city in which my upcoming Urban Shadows campaign will take place. Just a name, backstory, and some city moves. The rest will be created by players in the campaign.

Inspired by Clive Barker’s Cabal / Nightbreed and I took it from there.

For your reading pleasure: a WIP Urban Shadows take on my home of San Diego as a setting.

For your reading pleasure: a WIP Urban Shadows take on my home of San Diego as a setting.

For your reading pleasure: a WIP Urban Shadows take on my home of San Diego as a setting.

https://docs.google.com/document/d/1bFhwKiy0paErvA1R-9IcXrZRulg259BUh_6OqzJg4j4/edit?usp=sharing

John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.

John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.

John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.

If you want to have the group play all as a singular archetype (ie. just Vampires or just Mages) or if you want to play in typical Urban Shadows fashion with a mixed group, this game works.

This supplement includes:

Changeling the Lost

Vampire the Masquerade

Hunter the Vigil

Orpheus (Wraith was just not a good combination with US.)

Mage the Awakening

Slasher

Werewolf the Forsaken

Demon the Fallen

This add-on doesn’t take the game away from being Urban Shadows. It is still the great game that Andrew Medeiros created, but just a 100x more World of Darkness(-ey).

I have included an altered XP system based on the XP styling from AW: Dark Age since US focuses on multi-supernatural entanglements, and some groups may want to focus on single supernatural confrontations.

Richard Rogers, this may wet your taste for something WoD/VtM. I know Jason Cordova that you group up playing these as well.

Lowell Francis, you can see here what I did for Changeling. I did have to remove a few Seemings as Darkling and Ogre were almost exactly like other books from different add-ons. Amazing how much White Wolf recycled from itself.

Steve Moore and Chris Riexax were both huge contributors at the beginning.

Big thanks from T. Franzke for helping me move past the +1 type moves to mostly narrative based moves.

https://drive.google.com/open?id=0B9Hhx1yXlz-OdnVrRWxMMFU0YTg

In a follow-up to my previous post about taking a run at Penny Dreadful as an Urban Shadows game:

In a follow-up to my previous post about taking a run at Penny Dreadful as an Urban Shadows game:

In a follow-up to my previous post about taking a run at Penny Dreadful as an Urban Shadows game:

I’ve done a run at a bit of a hack for creating Season 4 of PD. The characters are statted up (as though that’s the hard part), with an accompanying set of questions meant to set the stage for current relationships, conflicts, and tensions. I tried to ensure every character got something along the lines of one question tying them to another PC, one question tying them to some political institution, and one question tying them to some supernatural event, and tried to make sure there was plenty of cross-over between all the various elements and PCs.

Where I would really appreciate feedback is on the Threats. I feel like writing up countdown clocks for a formal thing (whereas I just slap one up on the fly for something emerging from gameplay) is something I’m really very bad at.

I’ve written up very light thumbnails for the various threats I see cooking up, and “really” wrote up two of them. I’d love feedback on the two I wrote, and perhaps some suggestions on what a good threat write-up actually looks like. Anything on this front would make me a better DM, I think, though admittedly this particular bit of fandom is just good old lonelyfun.

If anyone actually decides to use this, please share your experiences!

(You should check it out, if for no other reason, to steal the Victorian Threat Clocks I made.)

https://www.dropbox.com/s/11m7zbqsd8jl2rb/201703_Penny%20Dreadful_v1.pdf?dl=0

THE UNTAMED.

THE UNTAMED.

THE UNTAMED.

Urban Shadows is a world of frail alliances, delicate diplomacy and hidden rivalries.

The Untamed doesn’t give a shit to all this.

Why tip-toe your life and tremble in fear when you can revel and roar? She came to rend you free – but it will not be easy. Do you see all those obligations and loyalities? They will hurt like hell, when she’ll rip them apart.

So, the Untamed is a really loud, primal Archetype based on all the “Mother of Monsters” and “Wild Man” archetypes of mythology .

The Untamed gives power to others if they are brave enough to be free and monstrous. But it’s not all talk and motherly (or fatherly) attitudes – she can also break hell in civilized society!

https://docs.google.com/document/d/1Qu2HZ8iFP0yxwBnqXmNf3u0Gdm7_h8HkRS7Mxxsib2s/edit

As usual comments are more than welcome (especially about my horrible grammar), and if you’ve some idea of characters that may fit the archetype, please, post it as a comment!

I believe in the Dreamer.

I believe in the Dreamer.

I believe in the Dreamer.

Have you seen the stars shining in her eyes, when she speaks about the gardens we will build?

No – she’s not one of those scammers.

Watch her hands. There is mud: they’re dirty – like mine.

We will build a new world, a better one, together.

Will you help us?

https://docs.google.com/document/d/13FlcL99q7LDvYFWbaCkiiI6eIq-ze2iTnQANN9iJ2g0/edit?usp=sharing

So, the Dreamer is an Archetype based on a big, strong desire – you’ve a vision, and you’ll do everything to reach it. But be careful – the roads of hell are paved with good intentions.

On the mechanical side, the dreamer toys with corruption points, taking them out and also giving them – it works better on prolonged campaigns, with 3-4 players at the table.

The third and final part of a short and sweet Urban Shadows actual play!

The third and final part of a short and sweet Urban Shadows actual play!

The third and final part of a short and sweet Urban Shadows actual play!

Originally shared by Tim B

It’s the latest episode of Pocket-Sized Play, a Gauntlet actual play podcast! We wrap up a run of Urban Shadows by Andrew Medeiros available at Magpie Games, and life gets wild as the group tries to, well, rescue Portland from the fae.

Big thanks as always to Tor Droplets, Timothy Bennett, and Saffire Rainbo! Wrapping up ongoing stories is always a fun challenge, so let us know in the comments how your own final chapter of a RPG has concluded.

http://www.gauntlet-rpg.com/pocket-sized-play/urban-shadows-003-the-winter-court