Well, I actually ened up getting that third revision finished tonight.

Well, I actually ened up getting that third revision finished tonight.

Well, I actually ened up getting that third revision finished tonight. It isn’t much of a revision as it is me adding in the last move for a final touch up before I play with the .indd, but I think I’m finally at a nice place with it where I can feel comfortable playtesting it without worrying about it not being clear and/or having fun, colorful mechanics. I know I ended up with 6 moves instead of cutting down as Nathan Paoletta suggested, but I did trim down the fat initially that eventually led to me being able to get to moves that really define what I wanted the gimmick to do (though if I did it would be as easy as removing Crowd Pleaser). And of course Adam Goldberg helped a ton when it came to brainstorming a better approach to moves than the ones I already had.

Anyway, I really hope you guys enjoy this. If you ever run this in a game let me know how it works out! I’ll be working on a new gimmick soon that I hope you all will like just as much. Just have to find the free time to actually jump into it! 

I don’t have anything to actually share at the moment, but I wanted to let people know that have worked on customs…

I don’t have anything to actually share at the moment, but I wanted to let people know that have worked on customs…

I don’t have anything to actually share at the moment, but I wanted to let people know that have worked on customs or have customs prepared to share that I plan on allowing customs in a couple of different game I’m preparing for people I know. I will let you guys know how they work out if any of the people who play decide to take one of those gimmicks!

Also, I will prepare a third (and possibly finished) version of The Alter Ego soon when i find a bit more time. I’m also brainstorming ideas for a new custom gimmick that I have also been thinking of. I have a few ideas for customs overall, but the next one I’m working on is probably my clearest idea of them all that wasn’t the Alter Ego.

Here’s another Gimmick idea: the Sideshow.

Here’s another Gimmick idea: the Sideshow.

Here’s another Gimmick idea: the Sideshow.

The Sideshow

“When you’re born, you get a ticket to the freakshow. When you’re born in America, you get a front-row seat.” – George Carlin

You’re kind of scary, but you’re not a Monster. You’re kinda silly, but you’re no Clown. Some people might think you’re on drugs, but you ain’t Wasted. You’re one of God’s own prototypes; too weird to live and too strange to die. The audience may love or hate you, but they sure as hell can’t ignore you. People show up just to see what bizarre thing you’ll do next.

Stats

Look +1

Power -1

Real -2

Work 0

Add +1 to one stat.

Heat Questions

Who finds you incredibly unsettling?

Who wishes they could get the crowd’s attention like you do?

Who thinks they can make you “normal”?

Who got pushed out of the spotlight when you went strange?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Gain +1 Audience. On a 7-9, they make you work for it. Choose: you make it weird and get +1 Momentum; or they bail rather than take your Finisher and you get +1 Heat with them. On a botch, choose: you confuse the crowd and lose -1 Audience or you pin your opponent normally and lose -2 Momentum.

That Ain’t Right – When you do something freakish and disturbing in the ring, roll +Look. On a 10+, choose 2, on a 7-9, choose 1: gain +1 Audience, get +1 Heat with your opponent, gain +2 Momentum. On a botch, choose: lose -1 Audience or you injure yourself.

Unorthodox but Effective – Take +1 Work.

Behind the Mask – Sometimes, you have to drop the act and say how you really feel. When you do this, roll +Real. On a 10+, gain +1 Audience. On a 7+, make Creative book you in a match with the target of your promo or gain + 2 Momentum. On a botch, the fans are bored and you lose -1 Audience.

Friggin’ Unreal – Take +1 Look (max +3)

Injury

When you are injured, check an injury box. When your opponent uses your injury to gain an advantage, you gain +1 Momentum and they get +1 Heat with you. Pain is fun!

If you have three checks, you can no longer compete.

Here’s the Iconoclast, Version 2.0. Thanks to everyone for your suggestions and comments!

Here’s the Iconoclast, Version 2.0. Thanks to everyone for your suggestions and comments!

Here’s the Iconoclast, Version 2.0. Thanks to everyone for your suggestions and comments!

The Iconoclast

You’re a gunslinger, a giant-killer, a career-ender. Your talents are wasted on jobbers and wannabes; your prey are the greatest heroes and vilest villains that the wrestling universe has to offer. You will forge your own legend from the broken bodies and shattered egos of past greats…until the day that a new generation of Iconoclasts comes for you.

Stats

Look -1

Power -1

Real +1

Work -1

Add +1 to one stat.

Heat Questions

Who has the potential to be on your hit-list someday?

Who has a beef with you because of what you did to their mentor?

Who do you secretly mark out for?

Who thinks your lust for glory is bad for the business?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they make you work for it. Choose: your killer instinct takes over and you get +1 Heat with them; or you make them look mighty in defeat and they get +1 Audience. On a botch, choose: you look like an amateur and lose -1 Audience or you take things too far and injure your opponent.

Calling Down The Thunder – When you cut a promo on a wrestler with an Advanced Role, roll +Real. On a 10+, choose 2, on a 7-9, choose 1: book yourself a match with the target of your promo, get +1 Heat with the target of your promo, gain +2 Momentum. On a botch, choose: lose -1 Audience or get booked in a punitive match.

Choose 1:

Apex Predator – Take +1 Work.

Pack Leader – Your natural charisma attracts the new blood and inspires them to take the fight to the old guard. When you try to incite rebellion, roll +Look. On a 10+, you win them over. Choose 1: book the finish of a match you’re not in, gain an Enforcer for one episode. On a 7-9, they follow…for now. Choose 1: add or remove the stipulation on a match you’re booked in, give +1 Momentum and gain +1 Heat. On a botch, they’re not impressed. Choose 1: lose -1 Audience, suffer disciplinary action backstage, or get beaten down by your would-be followers.

Hungry Young Lion – Take +1 Real (max +3)

In the Cross-Hairs – When you mark a wrestler without an Advanced Role for destruction, roll +Work. On a 10+, you treat them as if they had an Advanced Role for the rest of the feud and gain +2 Momentum. On a 7+, you treat them as if they had an Advanced Role for the rest of the feud and they choose 1:  gain +1 Audience, start every match with you with +1 Momentum, they gain +1 Heat with you and you lose -1 Heat with them. On a botch, you lose all of your Momentum.

Your Time is Over – When you Work Real Stiff against a wrestler with an Advanced Role and roll a botch, you can choose to take the injury as normal or to spend -2 Momentum and lose -1 Audience to seriously injure your opponent. They must check off two injury boxes instead of one.

Injury

When you are injured, check an injury box. Whenever you lose a match due to your injury, lose -1 Heat. When you push through your injury to win a match, gain +2 Heat.

If you have three checks, you can no longer compete.

Was thinking earlier how a campaign in the game could be more cooperative by creating some other promotions or…

Was thinking earlier how a campaign in the game could be more cooperative by creating some other promotions or…

Was thinking earlier how a campaign in the game could be more cooperative by creating some other promotions or territories than the group are competing with either with ratings or old fashioned bums on seats. So that as well as progressing player angles and storylines we still have a goal each week as a “company” to have gained more audience. What do you guys think? What would be the best way to score this? We could maybe add everyone’s final audience scores to determine how over the promotion is at the emdnof the session? And just randomly generate audience scores for any rivals? Just brain storming 🙂 I have some non wrestling fans in my gaming group who want to play and I thought this angle of working on a show might get the game over with them. In case the booking the winner mechanic of the game doesn’t. Would help non smart marks understand the business more?