Here is my current (and often updated) draft of Dark Streets Archetypes aka playbooks or classes.

Here is my current (and often updated) draft of Dark Streets Archetypes aka playbooks or classes.

Here is my current (and often updated) draft of Dark Streets Archetypes aka playbooks or classes. The basic moves and rules are also available in this doc. 

Text in red is duplicated and needs to yet be written, so please ignore these sections.

Feedback will always be appreciated! Thanks!

https://www.dropbox.com/s/3qkh7qjlfnivyxz/Archetypes.pdf

Starting my first in a series of Google+ public playtest sessions for Star Wars World.

Starting my first in a series of Google+ public playtest sessions for Star Wars World.

Starting my first in a series of Google+ public playtest sessions for Star Wars World. If you like Star Wars and RPG’s, then this may be for you.

Originally shared by Andrew Medeiros

I’m starting my first in a series of Google+ public playtests for my Star Wars Apocalypse World hack and I would love to have a handful of enthusiastic and exciting players to get the ball rolling!

The first event is tonight, Tuesday January 22nd at 7:00PM EST and will run until approximately 10:30-11:00 PM.

Any amount of experience with Apoc World is welcome but I would prefer players with at least a small amount of experience with the Star Wars saga (Yea that should pretty much be all of us haha). No prep should be required, just bring 2d6 with you to your desk.

Feel free to review the playbooks and moves before the game here;

https://www.dropbox.com/s/o6hced5svmuv08x/Playbooks.pdf

Look forward to blasting across the galaxy with you all! 

events/c91v29k58lsjnc5qedat7fn0hf8

I wanted to share with you awesome folks my Apocalypse World hack for Star Wars.

I wanted to share with you awesome folks my Apocalypse World hack for Star Wars.

I wanted to share with you awesome folks my Apocalypse World hack for Star Wars. I call it Star Wars World and it’s in it’s third playtest mode. I have three groups playing in my local area but would love to have others try the game and share their experiences too!

Anyways, check it out if it seems like you’re kinda thing. 

https://www.dropbox.com/s/o6hced5svmuv08x/Playbooks.pdf

Just a thought while sitting here “working”.

Just a thought while sitting here “working”.

Just a thought while sitting here “working”. What about a one-shot game where the protagonists start in a mysterious situation and you reveal basic moves to the players as they perform them, to really drive home the “to do it, do it” philosophy.

Here’s an example. I am running a custom con game where the players are playing medieval people and they all wake up in a forest clearing and the woods around them are dark and thick and no one remembers how they got here. I have prepared the basic moves of “when you call out to the forest, roll +dark…” “when you venture into the forest, roll+daring…” and let’s say “when you try to remember who you are, roll+memory…”

The players don’t know the moves but as soon as someone says their characters calls out into the forest to see if anyone answers, then you hand them and the rest of the group a slip of paper with that basic move on it. So on and so forth. You’d have to come up with some new stats, maybe some playbooks moves but maybe not too, and of course flush out the basic moves. 

Does this sound like a fun idea? Or am I just nuts?! 🙂