My group just finished a 9 session campaign of The Watch.

My group just finished a 9 session campaign of The Watch.

My group just finished a 9 session campaign of The Watch. Though I would share some of the pictures of the map. Main roads were added along with the Richti traveling path. A giant lake North of The Clan Lands border turned out to be The Shadow stronghold. The players started bringing colored markers and pencils and coloring in parts of the map.

My group just finished the third session and everyone is having a great time.

My group just finished the third session and everyone is having a great time.

My group just finished the third session and everyone is having a great time. However, we noticed there is a discrepancy between the mission moves on the move sheet and the mission card. Example is Recon and Lookout:

Move Sheets: On a 7-9, choose 1 Complication or you mark Weary.

Mission Card: On a 7-9, choose 1 Complication.

I was wondering which one was correct. I also noticed there were a few options missing from the Complications card.

Gearing up to run a campaign of The Watch for a group I put together originally for Masks.

Gearing up to run a campaign of The Watch for a group I put together originally for Masks.

Gearing up to run a campaign of The Watch for a group I put together originally for Masks. The way the group came together resulted in 7 players.

With Masks I would run three games a month. I would split the group and run two games of 4 players (with one player playing in both games) and then run a giant game with all 7 players. Somehow I made this worked for Masks.

I plan on doing something similar for The Watch. However, The Watch’s mission structure makes this a little tricky with 7 players.

Any suggestions on how to handle this?

I finished my one shot of the Watch and I think it went well especially considering that none of my players knew…

I finished my one shot of the Watch and I think it went well especially considering that none of my players knew…

I finished my one shot of the Watch and I think it went well especially considering that none of my players knew what they were getting into. Two were friends of mine and didn’t care what I ran and three others wondered in after an L5R game was cancelled and I said they could fight the shadow in my game instead.

I ran the game using the one shot advice so two missions bookending freeplay. The mission took about 30 minutes each and the free play about 2 hours.

One of the players said he would have liked to spend more time on the missions and roleplaying them out. I remember comments about this happening in the longcon game at BBC.

I was wondering if anyone had any advice for running extended mission scenes?

I’m excited to run Epyllion but am having trouble finding different colored glass beads or something similar.

I’m excited to run Epyllion but am having trouble finding different colored glass beads or something similar.

I’m excited to run Epyllion but am having trouble finding different colored glass beads or something similar. Was wondering if you guys knew of source or had some creative ideas for substitutes?

Getting ready to run the watch at Orccon in LA this weekend.

Getting ready to run the watch at Orccon in LA this weekend.

Getting ready to run the watch at Orccon in LA this weekend. I ran once last year with the playtest files. It went well but something I noticed was the references to characters dying and getting hurt. However, this did happen that much in the game I ran especially without there being an attack move. How do you handle harm outside of missions and where does most harm suppose to get generated?

When you advance and take “Take a move from another playbook” the rules say you can’t take something like “The Doom…

When you advance and take “Take a move from another playbook” the rules say you can’t take something like “The Doom…

When you advance and take “Take a move from another playbook” the rules say you can’t take something like “The Doom track” which is specific to that playbook.

Is the Nova’s burn moves available to take and if so does the character also take the burn ability?

I already allowed the player to do so but it seemed like a grey area.

Just finished out 9th session of Masks yesterday and my players did a few group images that I thought I would share.

Just finished out 9th session of Masks yesterday and my players did a few group images that I thought I would share.

Just finished out 9th session of Masks yesterday and my players did a few group images that I thought I would share.