Kim, Kate, Amanda, and I get together to build an Apocalypse.

Kim, Kate, Amanda, and I get together to build an Apocalypse.

Kim, Kate, Amanda, and I get together to build an Apocalypse.

We’re using the Burned Over playbooks that Vincent’s releasing. Brain-picker, Vigilant, and Medic.

(I went that route because the moves feel a bit more elegant for this group, and match what I’m looking for out of our interactions with the Maelstrom and the denizens of same.)

All the other players are new to pbta-games. I’m new to AW itself, with a couple years playing Masks and such.

The setting is a ruined city which the survivors use as cover from the fae who have razed the larger world – the iron keeps them out of the ruins (mostly).

Excited!

http://randomaverage.com/index.php/2019/02/apocalypse-world-ironwall-session-00/

http://randomaverage.com/index.php/2019/02/apocalypse-world-ironwall-session-00/

Slapped together a mix of World of Dungeons and my Star Wars World: Rebel Ops hack to play with my kids.

Slapped together a mix of World of Dungeons and my Star Wars World: Rebel Ops hack to play with my kids.

Slapped together a mix of World of Dungeons and my Star Wars World: Rebel Ops hack to play with my kids.

Lucky isn’t a real stat – it’s a non-replenishable resource that gives you an auto success. The five stats should total +3 or so. Having a skill means you can’t totally fail that thing. I’m still working out what all the special abilities do, especially “Force is with Me”, which isn’t automatic for anyone, even Jedi.

And… that’s about it. PCs have six hit points, and damage from weapons is a static 1 to 4-ish.

#gaming

Star Wars World: Rebel Ops

Star Wars World: Rebel Ops

Star Wars World: Rebel Ops

Hey all.

I know there’s a fair bit of love for Andrew Medeiros’s Star Wars World around here, so (prompted by Aaron Griffin​) I thought I’d share a hack of that hack – Star Wars World: Rebel Ops.

The really short version of the changes from SWW is:

* Slightly tougher characters/less brutal combat.

* Different Force mechanics, mostly related to Corruption/Dark Side stuff and how that’s handled by the players and GM.

* 66% fewer Jedi playbooks, to match the era/scope.

* Three new playbooks: The Droid, The Partisan, and the Slicer.

* Changes to pretty much every other playbook, except (for some reason) Gearhead.

There’s a longer changelog thing on the front page.

Anyway: my group switched from FAE and have been playing with this for a couple weeks now, and it’s going well, so I thought I’d share the fruits of many late-night editing sessions.

The whole “Rebel Ops” hack is here: https://drive.google.com/open?id=0B5y9JJSSCg1pWkVHVFVzcDY5bEE

#gaming