Do the rules support players making moves that then allow them to roll with advantage on future moves?

Do the rules support players making moves that then allow them to roll with advantage on future moves?

Do the rules support players making moves that then allow them to roll with advantage on future moves? Or, put another way, do you as the GM modify the difficulty of rolls by imparting advantage or disadvantage due to fictional elements?

Or does advantage and disadvantage only apply when a move’s text states that it does?

I am putting together rules for a Walking Dead inspired zombie apocalypse game.

I am putting together rules for a Walking Dead inspired zombie apocalypse game.

I am putting together rules for a Walking Dead inspired zombie apocalypse game. I am looking for rules that would allow players to investigate a scene and determine what happened in the past. Maybe see the way bodies were lying and determine if they had been running to or from a place when they died. Or investigate someone’s (currently unoccupied) living space and get a sense of who they were. Anyone have a customer Investigation rule like that they have used?