Hey!

Hey!

Hey!

Just had a question regarding the Vamps healing powers. In our game the vamp wanted to use eternal hunger over and over again until he got full health basically getting full health in a very short time. I think that’s a bit too good and it would not make for a good scene. I guess this is one of those things we can decide within the fiction but since I (the gm) have very different views than the vamp player I’m not sure the result would be that good. The vamp has also set up a situation in which he has a big pool of willing participants to drink from and it’s assumed that he would also get health from them if he drank their blood.

Right now I play it like eternal hunger is all you can heal until your condition changes. For more medical help you need to hit the streets. (seems what the rulebook is saying aswell). I think this leads to more interaction with the world and doesn’t make the vamp shrug of damage.

Another option I’ve considered is to write a custom move for this situation. Something like this:

When you spend some time at a place with willing participants (like your haven or a place with a lot of blood dolls) and you drink until your hearts content roll+blood. On a hit, you regain all your health. On a 10+ choose 2. On a 7-9 choose 1.

All of the involved stay alive.

You don’t draw any unwanted attention.

(and some more options here, you get the gist)

I think the move would reduce the “danger” of drawing wounds and feels kinda like a get-out-of-jail card. It would however give the Vamp player what he wants with some possible consequences so I think it’s a decent compromise.