If a hero antagonizes The City, Law Enforcement or a group they have a bond with, do you think it’s reasonable for…

If a hero antagonizes The City, Law Enforcement or a group they have a bond with, do you think it’s reasonable for…

If a hero antagonizes The City, Law Enforcement or a group they have a bond with, do you think it’s reasonable for the GM to declare that their bond with that group drops without the player receiving the usual benefit? I have a PC who is leaving a trail of bodies across the city…

If you want to create a hero with a checkered past then it would seem to make sense that they would start with a…

If you want to create a hero with a checkered past then it would seem to make sense that they would start with a…

If you want to create a hero with a checkered past then it would seem to make sense that they would start with a negative bond with law enforcement. In that case, does their positive bond total go up by an inverse amount to compensate?

Anyone gaming in Toronto? Currently running Worlds in Peril and could use a couple more players.

Anyone gaming in Toronto? Currently running Worlds in Peril and could use a couple more players.

Anyone gaming in Toronto? Currently running Worlds in Peril and could use a couple more players.

May I ask everyone’s experience or views on dealing with vulnerabilities of supernaturals, particularly for PCs,…

May I ask everyone’s experience or views on dealing with vulnerabilities of supernaturals, particularly for PCs,…

May I ask everyone’s experience or views on dealing with vulnerabilities of supernaturals, particularly for PCs, particularly vampires? Might there be a good way to have player input on whether vamps are subject to sunlight, fire, holy stuff, etc. in a way that everybody can live with? How do you decide how much or how many vulnerabilities to include? Thanks!