So I’m a huge user of tokens in most/all of my games.

So I’m a huge user of tokens in most/all of my games.

So I’m a huge user of tokens in most/all of my games.

One of the ways I like to tokenize in games that have a degree of modularity is to print cards for items and abilities that the players have. My players always get a “Player Booklet” for their characters which is usually a report booklet with 3 hole punched sheets. Since I use a lot of cards in my games I include a sheet or two of collectible card sheets that hold 9 cards.

I know my players and I will almost guarantee that at least three of the five will take much advantage of the “Take an X move from another playbook.” advancement so there is likely to be a lot of ability swapping. As a result, and because I am a glutton for punishment, I will likely print and laminate cards from each playbook to cover the moves once the materials are available.

My question is – would it be acceptable to share the resulting files with the community as a free game aid? I’m happy to do so, but also cognizant of the fact that this is commercial content and I would truly regret taking anything away from the developers of this amazing game.

Thanks and really looking forward to the release! 😀

So, I was thinking this morning about what I wanted to make my Shadow nation look like.

So, I was thinking this morning about what I wanted to make my Shadow nation look like.

So, I was thinking this morning about what I wanted to make my Shadow nation look like. I kinda want it to have a consistent narrative for the why’s and how’s of it. One theme really struck me as particularly effective.

I read some of the Brian Lumley Necroscope Saga books around 20 years ago. Even back then I couldn’t get through the whole series. Going through my hazy memories, there are some really problematic things about those books.

But the reason they came up is when I started thinking about how to shape my Shadow. In started imagining the first few missions the PCs face men that have been taken and turned. Then a few monsters shaped like men and called aberrants. Fleshy and looking more grown that born. Things would just get more monstrous from there.

What popped into my mind to explain the dramatic changes, was the biology of the antagonists. Vats of flesh soup from which new and terrible monstrosities are created and shaped by the shapers. That to me sounds like something that might fit within the narrative of The Shadow.

So the Shadow would be a nation under the command of a protoflesh being that takes the form of a man by inhabiting his skin. In combat the charade would quickly be undone and the being would burst forth in it’s shape shifty goodness.

Just kinda brainstorming somewhere my players won’t see. XD

So as this game moves towards completion, I am thinking the first time I run the game I might want to shape it a…

So as this game moves towards completion, I am thinking the first time I run the game I might want to shape it a…

So as this game moves towards completion, I am thinking the first time I run the game I might want to shape it a little differently.

I’m thinking a world based in Chinese history and Mythology. Maybe something with Wuxia influences. Perhaps work in some Zodiac and I-Ching flavoring for playbooks like the Raven and Spider.

What do people think?