Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

In part 2 of issue #6 the Punks have their epic final showdown with The Puppeteer! Will they be able to stop him? And if they do, at what cost? Join us and find out!

Special Note: Episode marked mature for use of foul language.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2019/01/30/actual-play-masks-super-punks-issue-6-cutting-the-puppet-strings-part-2/

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

In part 2 of issue #5 the Punks learn about an active prison break as they continue their search to figure out just what the heck has attached itself to Jax’s wrist. Will they be able to contain the prisoners or will this chaos play right into the hands of the Shadow Man? Join us and find out!

Special Note: Episodes marked mature for use of foul language only.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/11/27/masks-super-punks-issue-5-lighting-up-the-shadow-man-part-2/

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

In part 2 of issue #5 the Punks learn about an active prison break as they continue their search to figure out just what the heck has attached itself to Jax’s wrist. Will they be able to contain the prisoners or will this chaos play right into the hands of the Shadow Man? Join us and find out!

Special Note: Episodes marked mature for use of foul language only.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/11/27/masks-super-punks-issue-5-lighting-up-the-shadow-man-part-2/

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

Part 1 of issue #5 sees the Punks return to their own timeline and finally learn the identity of the Shadow Man. Can they stop him before he causes any more havoc, or will new complications distract them from their goal? Join us and find out!

Special Note: Episodes marked mature for use of foul language only.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/11/24/actual-play-masks-super-punks-issue-5-lighting-up-the-shadow-man-part-1/

Welcome to the sixth episode of the Green Hill Gamer Guild Podcast.

Welcome to the sixth episode of the Green Hill Gamer Guild Podcast.

Welcome to the sixth episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

Part 2 of issue #4 features the explosive result of the Super Punks navigating a dark future where Eagle, Hawk’s mentor, has seemingly gone crazy with power! Will they figure out what happened and return to their own time? Join us and find out!

Special Note: This episode is marked as Mature due to some foul language getting used. We hope you can forgive our use of language for this episode.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/09/30/actual-play-masks-super-punks-issue-4-aftershocked-part-2/

So, experience as a reward.

So, experience as a reward.

So, experience as a reward. In many of the pre-PbtA games that I enjoyed playing, the GM was given a guide for giving xp and along with that guide was often what I called the arbitrary clause. As a GM, I often made use of the arbitrary clause when the methods for xp gain were otherwise not rewarding my PCs.

I’m curious about what design decisions lead to this arbitrary clause being removed in PbtA games.

I’m asking specifically because I created a discussion over in the Dungeon World Tavern and our conversation lead to a twist on the xp-on-miss mechanic that put the reward of the xp in the hands of the GM (so, Fighter misses a blow with a hammer, hammer strikes a brazier, the coals fly at the Rogue and the Rogue has to Defy Danger, the Rogue is given the xp because he was the one negatively impacted by the miss).

The reason for the solution is an extreme imbalance that has cropped up at two of my tables for games using the xp-on-miss mechanic and I am trying to find a replacement for my upcoming DW game.

Welcome to the fifth episode of the Green Hill Gamer Guild Podcast.

Welcome to the fifth episode of the Green Hill Gamer Guild Podcast.

Welcome to the fifth episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

In an effort to bring you episodes more regularly, we’ve decided to shorten each 2+ hour episode into two roughly one hour long parts.

Part 1 of issue #4 continues the ongoing tale of the Super Punks as they continue navigating a dark future where Eagle, Hawk’s mentor, has seemingly gone crazy with power! Will they be able to figure out what happened and return to their own time? Join us and find out!

Melanie made the group some amazing chili for this session. Also, Joshua wants everyone to know that he does bathe regularly despite the humorous intro.

Special Note: This episode is marked as Mature due to some foul language getting used. We hope you can forgive our use of language for this episode.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/09/10/actual-play-masks-super-punks-issue-4-aftershocked-part-1/

Has anyone seen a PbtA game that uses the following mechanic:

Has anyone seen a PbtA game that uses the following mechanic:

Has anyone seen a PbtA game that uses the following mechanic:

w3d6+stat – roll 3d6, take the worst two dice, add stat.

b3d6+stat – roll 3d6, take the best two dice, add stat.

The idea would be used similarly to how the worst/best of damage dice is used in Dungeon World, but in a game where damage is expressed similarly to the Apocalypse World harm mechanic.

If you’ve seen it, please let me know what game uses it so I can have a look. If you haven’t seen it, let me know what you think.

It’s been awhile, but here is the fourth episode of the Green Hill Gamer Guild Podcast.

It’s been awhile, but here is the fourth episode of the Green Hill Gamer Guild Podcast.

It’s been awhile, but here is the fourth episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

This issue continues the ongoing tale of the Super Punks as they navigate a dark future where Eagle, Hawk’s mentor, has seemingly gone crazy with power! Will they be able to figure out what happened and return to their own time? Join us and find out!

Chris made the group some amazing vegan lasagna for this session, so there may be a few sounds of plates and utensils that couldn’t be removed.

Special Note: This episode is marked as Mature due to some F-bombs getting dropped. We hope you can forgive our use of foul language for this episode.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/08/02/masks-super-punks-issue-3-future-shocked/

Has anyone ever had a PvP situation come up in Masks?

Has anyone ever had a PvP situation come up in Masks?

Has anyone ever had a PvP situation come up in Masks?

I know it is contrary to the basic premise, but often in comics there are internal team fights that get physical. How have folks handled these things when they’ve come up?