With the Kickstarter for #Legacy2e coming soon I’ve been thinking about stretch goals.

With the Kickstarter for #Legacy2e coming soon I’ve been thinking about stretch goals.

Originally shared by Jay Iles

With the Kickstarter for #Legacy2e coming soon I’ve been thinking about stretch goals. I want the core game to be mostly done by the time I launch the Kickstarter, so I don’t want stretch goals to add bells and whistles to the book.

Instead, I’m opening it up to others. The main reason I got interested in doing more with Legacy is that Douglas Santana brought me a great new idea with Mirrors in the Ruins – I’m very excited to see what other people might do with the framework! Please do get in touch if you’d be at all interested.

Here’s my breakdown of what Legacy offers, and where you might be interested in taking it:

What’re the core themes of Legacy?

Scale. Each player controls a broader family as well as characters. Action happens on a family scale of hundreds of people and months of work as well as a character scale of individuals taking action over minutes or hours.

Ages. You spend limited time at a particular point in history, using your character as a lens to highlight a particular aspect of your family. Between these ages, there are moves to guide how your family evolves or suffers and how the world changes.

The world. The players build up a map of the world that informs how dangerous travel can be, what threats and resources are out there, and how the different families and factions interact with each other.

History. As you play you make permanent changes to the world and see the unexpected results of previous actions. You can draw on the power of previous characters, create giant mega-projects that redefine the world, and build the world’s saga together.

What are the assumptions of Legacy that you might want to break?

Post-apocalyptic: Legacy takes place after a reality-twisting apocalypse, with survivors finding a way to adapt to the new world. Maybe you want to set a hack in a world that hasn’t crashed – a near-future cyberpunk world? Or maybe you want to tell the story of colonists on an alien world, still removed from their support but not due to a cataclysm.

A golden age: The World Before had all sorts of strange technology. As you play you’ll find marvels among the ruins you can draw great power from. In your hack, maybe the marvels are created by the characters – the dawn of civilisation, with players inventing farming, medicine and magic?

Multi-generation play: Legacy assumes significant time passes between ages – there a few generations or more. In a different context, though, significant time could only be a few months or years. Maybe you’d like to make a hack set during a military campaign like Night Witches, with time skips moving the front towards its eventual conclusion?

Tense relationships between families: By default, the families are competing for scarce resources, with peace maintained by a web of obligations and treaties. Maybe you want to see what happens when families are more closely allied? Or maybe you want to put them more directly at each other’s throats?

How to get started:

If you have ideas, get in touch and we can start talking through the details. If we’re both excited to move forward with it, I’ll put it on the list of stretch goals. Assuming the goal’s hit, I will offer you feedback, talk through ideas, cheerlead you and give you layout, editing and an art budget.

Once it’s done we’ll sell the game as its own pdf splitting revenue 50/50. You’ll have full rights to give it away, hack it further, and do whatever you want with it, so long as you credit Legacy according to a creative commons attribution-share alike license.

It’s taking shape!!

It’s taking shape!!

It’s taking shape!!

And still there is so much more to come :-)

Originally shared by Jay Iles

Version 1.2 of #Legacy2e is now up on the UFO Press patreon!

This release has a ton of new stuff over the previous one. Besides the gorgeous art running through the whole document, we have:

– Simplified basic moves for Families.

– Fleshed out Gear of all kinds.

– Added a 7th Family – The Order of Sworn Hunters, who manage, shepherd and hunt down the colossal beasts of the wasteland.

– Added advice and examples of play for most of the core moves, with more yet to come.

– Adjusted game setup to better reflect just how much family landmarks and character roles can do the heavy lifting in making and interesting situation.

– And more!

Patrons can get immediate access by following this link https://www.patreon.com/posts/11772553 or you can wait 5 days for it to be opened to the public.

It’s taking shape!!

It’s taking shape!!

It’s taking shape!!

And still there is so much more to come 🙂

Originally shared by Jay Iles

Version 1.2 of #Legacy2e is now up on the UFO Press patreon!

This release has a ton of new stuff over the previous one. Besides the gorgeous art running through the whole document, we have:

– Simplified basic moves for Families.

– Fleshed out Gear of all kinds.

– Added a 7th Family – The Order of Sworn Hunters, who manage, shepherd and hunt down the colossal beasts of the wasteland.

– Added advice and examples of play for most of the core moves, with more yet to come.

– Adjusted game setup to better reflect just how much family landmarks and character roles can do the heavy lifting in making and interesting situation.

– And more!

Patrons can get immediate access by following this link https://www.patreon.com/posts/11772553 or you can wait 5 days for it to be opened to the public.

The first playtest for #Legacy2e has begun! Here’s the world we built.

The first playtest for #Legacy2e has begun! Here’s the world we built.

Originally shared by Jay Iles

The first playtest for #Legacy2e has begun! Here’s the world we built.

Beginning the playtest As it turns out Roll20 is pretty flaky, so I didn’t get to record the world creation setting. Ah well. The group was me plus five others: Ed, Ellie, Laurence, Stephen and Hijos. Step 1: Broad Strokes We discussed what sort of world…

http://ufopress.co.uk/2017/06/14/legacy-playtest-session-writeup-14th-june-2017/