We have been having a lot of fun with the Seidkona’s Volva rune-casting move and inspiring all sorts of wonderful…

We have been having a lot of fun with the Seidkona’s Volva rune-casting move and inspiring all sorts of wonderful…

We have been having a lot of fun with the Seidkona’s Volva rune-casting move and inspiring all sorts of wonderful norn fated events into the game. But the player of the Seidkona was wondering if we could incorporate actual runestones or runebones into the mechanics. I feel rather stumped since the Futhark have so many meanings and variations, but perhaps was thinking of coding the runes to a tag for each?

Feoh could be tagged with ‘feared’ for instance, or ‘burned’, whereas Radah could be tagged with ‘re-conciled’ or ‘relocated’, and Is could have ‘isolated’ or ‘alone’ tagged to it.

Maybe with a draw equal to a player’s wyrd that then set some precedent for the scene, like a FATE invoke or compel – narratively influencing the results of moves and the direction of the scene, rather than mechanically re-inforcing them either way.

Thoughts? Is this too much?