Hello Everyone!

Hello Everyone!

Hello Everyone!

I’m GMing since about two months a Masks game and i want to introduce to the comunity the team. From top to botom right:

Exelion (The Nova) : He is a selfconcius raw energy being from the outer space. Came to earth searching knowledge and after a brew time living with homeless in Argentina, he move to Halcyon city atracted by the superhéroe community there, arrive just in time to join to the team stoping an alien invasion.

Crimson Bastard (The Legacy) : The offspring of a well know Heroine called Crimson Knightress gifted with a godlike Beauty like his mother. He intend to be a Good hero like The golden generation but in between his grandfather (A Late golden generation Mage from another plane of existence called Questalia) and Crimson Knightress battle to model him in to a diferent hero.

Elastro (The Star): Another alien in the team, but this one came from a planet full of shapeshifters. In earth he try to be one of the most famous Hero of the world (or the universe. Why not?) inspired in the Exemplars actual leader, Elastic, who is his mentor. Elastro also is a well know YouTuber with a great audience of teenagers lovers of the powered people. He always is recording the adventures of the team.

Red X (The Bull): A baby stealed from his home and raised by a corporation of ninjas, mad cientist and criminals to create the perfect weapon. After the order was desmantelated, he live a brief period of his life like a teenage criminal until a Heroine “All mighty Girl” take in adoption and teach him how to be a good hero.

They are now the Claw sponsored like by the Exemplars and the Halcyon City Herald to be the vanguard of the new generation of heroes.

*The image was created by Elastro ( Lucas Eliel Sosa ) from the art of deck of villany and core playbooks.

Sorry if someone ask previously or if ud a dumb question but.

Sorry if someone ask previously or if ud a dumb question but.

Sorry if someone ask previously or if ud a dumb question but.

“Directly Engage

When you directly engage a threat, roll + Danger. On a hit, trade blows. On a 10+, pick 2. On a 7-9, pick 1:”

What about trade blows? You take condition and deliver? Or is like nothing happen just punch the air?

A hit is always a 10, right? Or I’m wrong?

My player say why if he rolled good roll then nothing good happen?”

Thanks advance