As this website crumbles into dust, I’m releasing these lingering custom playbooks into the void, hoping they will…

As this website crumbles into dust, I’m releasing these lingering custom playbooks into the void, hoping they will…

As this website crumbles into dust, I’m releasing these lingering custom playbooks into the void, hoping they will help someone, somewhere before the end. Feedback is welcome and appreciated! Enjoy! This first one is called the Protector.

https://drive.google.com/file/d/118kXH0rKQSvCbATR_WGhT7ZLezM85rc8/view?usp=sharing

A custom playbook; the Doomed.

A custom playbook; the Doomed.

A custom playbook; the Doomed. The red-shirt, the character that everyone knows is going to die. Will you be an epic martyr, or a throwaway character with little bearing on the overall story? Either way, your goal is probably to die! Or, perhaps your story is so compelling, it is a miracle when you finally are able to retire to safety! The first of a few custom playbooks. Hope you like it! Feedback is appreciated!

https://drive.google.com/file/d/1dIrfNeiZfKGGOxJr7A4csmLuSg12MPuR/view?usp=sharing

I’m the GM for a group of my friends in a MOTW campaign, and since one of my players is full-on masochist when it…

I’m the GM for a group of my friends in a MOTW campaign, and since one of my players is full-on masochist when it…

I’m the GM for a group of my friends in a MOTW campaign, and since one of my players is full-on masochist when it comes to character creation, I have introduced a system of quirks called Maladies that help inform how characters act. They’re like moves, but usually offer little to nothing positive; instead, focusing on adding a thematic complication to make playing that character more interesting and varied. Here’s a link to some of them that we’ve managed to come up with!

But take care; some of them are a bit graphic! You’ve been warned!