Check out Mark Diaz Truman talking Urban Shadows with Chad Parish & Satine Phoenix of the Game School podcast!

Check out Mark Diaz Truman talking Urban Shadows with Chad Parish & Satine Phoenix of the Game School podcast!

Check out Mark Diaz Truman talking Urban Shadows with Chad Parish & Satine Phoenix of the Game School podcast!

Originally shared by Chad Parish

Game School talks with Mark Diaz Truman, co-creator of Urban Shadows! In this episode we learn that when it comes to being supernatural, the super part is only half the story!

Hosted by Satine Phoenix and Chad Parish, and co-produced by Peter Bryant and Chad Parish. Let us introduce you to your new favorite game.

http://gameschool.tsrpn.com/2016/01/31/game-school-15-urban-shadows/

http://gameschool.tsrpn.com/2016/01/31/game-school-15-urban-shadows/

Beautiful write up of last night’s playtest to tide you over until we release those pesky playtest materials. :)

Beautiful write up of last night’s playtest to tide you over until we release those pesky playtest materials. 🙂

Beautiful write up of last night’s playtest to tide you over until we release those pesky playtest materials. 🙂

Originally shared by Andrea G

Sarah Richardson, I say this with love and delight: your game gave me nightmares.

http://ivorythorns.tumblr.com/post/134985046913/stories-from-the-table-bluebeards-bride

Brie did a fantastic job writing up the session we played yesterday.

Brie did a fantastic job writing up the session we played yesterday.

Brie did a fantastic job writing up the session we played yesterday. If you haven’t had a chance to play yet, this gives you an idea of what it could be like. Like Brie says, every session is different.

Originally shared by Brie “Beau” Sheldon

Playtesting Bluebeard’s Bride with Sarah Richardson!

Yesterday I had the pleasure of playing a session of Bluebeard’s Bride  with Emily Care Boss, Hannah Shaffer, and J Li, with the fantastic Sarah Richardson as our GM. (Note: this was an amazing group to play with. WOW.) Sarah Richardson, Marissa Kelly, and …

Anybody have the InDesign files for an Apocalypse World playbook (before I start from scratch)?

Anybody have the InDesign files for an Apocalypse World playbook (before I start from scratch)?

Anybody have the InDesign files for an Apocalypse World playbook (before I start from scratch)? 

Name: Amon the Djinn

Name: Amon the Djinn

Name: Amon the Djinn

Type: Monster/Trickster

Motivation: Create Chaos

Powers: Telekinesis, Illusion, Whirlwind

Immunity: Fire

Weaknesses: Salt, Silver, Binding ritual using the djinn’s name

Attacks: Telekinesis 2-4 Harm Close, Whirlwind 1-3 Harm Area

Armor: 1

Harm Capacity: 10

Custom move: Creates illusion of boundless desert around Hunters, disguising everyday surroundings and making it more likely they will hurt themselves by falling down unseen stairs or walking into traffic.

Notes: Amon is a red ghul who eats the dead and can take their shape if he wishes, although he prefers possessing the living. He was once owned by Alibaba. In his true shape he is made of smokeless fire and is generally man-shaped with the legs of a donkey and horns of a goat. He is accompanied by an astronomical anomaly: countless shooting stars are seen nightly above the place he was awoken until he is bound or destroyed. This brings scientists and cranks out of the woodwork, giving Amon even more people to wreck havoc upon.

Name: Dr. Laura Wade

Type: Minion/Guardian

Motivation: Protect djinn until her wishes are fulfilled

Powers: Telekinesis

Weakness: Magic

Attacks: Hands 1 Harm Intimate, Telekinesis 2-4 Harm Close

Armor: 0

Harm Capacity: 8

Note: Dr. Wade is the first person Amon possesses when she inadvertently awakens him. Possession is manifested by the person floating several feet above the ground while appearing to burn inside. While Amon is in control, he has access to all his powers, although he can be cast out through magic. He will then seek to enter the nearest living creature, including Hunters. This leaves his victims exhausted and confused, with no memory of what occurred during the possession. 

The Goblin Queen

The Goblin Queen

The Goblin Queen

Name: Anne Morrison

Type: Monster/Devourer

Motivation: Consuming teeth and bones makes her grow stronger.

Powers: Invisibility, Entrance, Telekenesis

Weaknesses: Cold iron, Magic, Rowan wood and berries

Attacks: Throw items – 2-4 harm close, Claw 3 harm intimate

Armor: 0          Harm capacity: 10

Custom move: Entrance

Roll +Cool. On 10+, mark xp & take +1 forward if you follow her orders. On 7-9, mark xp if you do as she commands. If you refuse, +1 on her next attempt to entrance you. On a miss, do what she says.

Name: Goblin swarm

Type: Minion/Plague

Motivation: Destroy the humans and bring their tasty bits to ‘Mother’.

Powers: Faery Raide, bite (individual)

Weaknesses: Cold iron, Magic, Rowan wood and berries

Attacks: Bite 2 harm intimate, Faery Raide 3 harm close

Armor: 0         Harm: 1 (individual), 6 as a swarm

Custom move: Faery Raide

The swarm will snatch individuals up and hold them in the air, tossing them from one goblin to another and completely disorienting them. The goblins will rip at the person with claws and teeth before dropping them from a height designed to hurt the individual.