Can someone clarify something for me?

Can someone clarify something for me?

Can someone clarify something for me? I’m reading the rules on manipulation (and I think this is just an example – there are probably other places where this matters, but manipulate is currently catching my attention) and it says a hunter can’t manipulate a monster.

So what if your hunters don’t know the character they are talking to/working with is the monster? We did a bit of this in a Meddling Kids campaign my group just finished, where we didn’t know the person was a monster or fake monster and so we treated them as we did all other NPCs until they were “unmasked”.

In the story I’m working on now, no one is what they seem, everyone is a monster of some sort, even the hunters to a large extent, and I want some of the minions and maybe even the big bad to seem like an ally right up until the end.

Does this just mean I need to be extra clever if someone tries to manipulate them? Any suggestions from the experienced field?

I’m going to run my first MotW short campaign (4 to 6 weeks) starting in about three weeks and I have too many ideas…

I’m going to run my first MotW short campaign (4 to 6 weeks) starting in about three weeks and I have too many ideas…

I’m going to run my first MotW short campaign (4 to 6 weeks) starting in about three weeks and I have too many ideas to get a handle on them. One idea that has really intrigued me is that old game trope “everyone wakes up in a strange place with no memory of who they are or how they got there” and introduce history as memories that come back over time. Is that even possible with this game? Would it work or should I just give up and go in another direction. I am completely open to advice here!

For clarity, it’s a very experienced, creative bunch of players so THEY could handle it, but I’m not sure if the mechanic allows for that.