I’ve always found the phrase “Hold 1” and “Spend your hold” a little clumsy.

I’ve always found the phrase “Hold 1” and “Spend your hold” a little clumsy.

I’ve always found the phrase “Hold 1” and “Spend your hold” a little clumsy.

Here’s two versions of the same move, a pretty basic version of Read a Person. It’s a western game, so I’m experimenting with a different form of language, but I wonder if it is still clunky:

When you size up a person during an intense interaction, roll + Savvy. On a 7-9, Hold 1. On a 10+, Hold 3. On a miss, Hold 1 anyway. You’ll need it.

During the conversation, you can spend one of your Hold to ask a question of the character’s player:

*Are you telling the truth?

*What are you really feeling?

*What do you intend to do?

*What do you wish I would do?

*How could I get you to do ____?

When you size up a person during an intense interaction, roll + Savvy. On a 7-9, collect a Chip On a 10+, collect three. On a miss, collect one anyway. You’ll need it.

During the conversation, you can cash in one of those chips to ask a question of the character’s player:…

What reads better for you?

HI everyone. I’m new to UW, but experienced with a variety of PbtA games.

HI everyone. I’m new to UW, but experienced with a variety of PbtA games.

HI everyone. I’m new to UW, but experienced with a variety of PbtA games.

My question is this: how does starship combat end up working at the table? The description in the book seems too vague, and starships don’t seem to have much in the way of stats, in contrast to the vehicle chapter. It says to treat starships and their components as threats, but doesn’t seem to have much in the way of establishing the potency of those threats.

Am I missing something? Thanks.

People have been asking about weird west games, so I am officially sharing an early version of HOW THE WEST WAS…

People have been asking about weird west games, so I am officially sharing an early version of HOW THE WEST WAS…

People have been asking about weird west games, so I am officially sharing an early version of HOW THE WEST WAS LOST, my apocalyptic western game.

If you like Deadlands, the Dark Tower, and Fallout: New Vegas, this is a game for you!

https://www.dropbox.com/s/lhginv4pxbrn7tc/howthewestwaslost.pdf?dl=0

When assigning stats in a AW game, which of these do you prefer:

When assigning stats in a AW game, which of these do you prefer:

When assigning stats in a AW game, which of these do you prefer:

*Picking stats from a choice of arrays (Apocalypse World)

*Assigning numbers to each stat (Dungeon World)

*Starting with a fixed array, then modifying somehow (Monsterhearts, Urban Shadows, World Wide Wrestling)

Something else (???)

If you were playing a Western game, what would you expect the standard character options/playbooks to be?

If you were playing a Western game, what would you expect the standard character options/playbooks to be?

If you were playing a Western game, what would you expect the standard character options/playbooks to be?

How does your answer change if there are supernatural elements?

If you liked Fast Cast Episode 3 (all about Apocalypse World), you’ll probably like Fast Cast Episode 4 (which talks…

If you liked Fast Cast Episode 3 (all about Apocalypse World), you’ll probably like Fast Cast Episode 4 (which talks…

If you liked Fast Cast Episode 3 (all about Apocalypse World), you’ll probably like Fast Cast Episode 4 (which talks about, amongst other things, Mad Max: Fury Road and Apocalypse World 2E)

https://www.patreon.com/creation?hid=2496719

You might enjoy Fastcast Episode 3, which is all about Apocalypse World and why it’s awesome- in 20 minutes or less.

You might enjoy Fastcast Episode 3, which is all about Apocalypse World and why it’s awesome- in 20 minutes or less.

You might enjoy Fastcast Episode 3, which is all about Apocalypse World and why it’s awesome- in 20 minutes or less.

https://www.patreon.com/creation?hid=2452318&rf=745418

Did anyone else notice that in Fury Road, the War Rig’s gas pedal is a Brannock Device?

Did anyone else notice that in Fury Road, the War Rig’s gas pedal is a Brannock Device?

Did anyone else notice that in Fury Road, the War Rig’s gas pedal is a Brannock Device?

Barf forth apocalyptica, indeed.

http://en.wikipedia.org/wiki/Brannock_Device

Suppose you are playing a new Spy-themed Apocalypse World game.  What sort of things do you expect there to be basic…

Suppose you are playing a new Spy-themed Apocalypse World game.  What sort of things do you expect there to be basic…

Suppose you are playing a new Spy-themed Apocalypse World game.  What sort of things do you expect there to be basic moves for?  What sort of things do you think might need advanced/optional moves?  What sort of things would you not expect to see moves for?

How would you hack the basic die engine (2d6+) to accommodate a system where you would like to have more granular…

How would you hack the basic die engine (2d6+) to accommodate a system where you would like to have more granular…

How would you hack the basic die engine (2d6+) to accommodate a system where you would like to have more granular player stats?

In AW, dice rolls basically come from -2 to +3, a variance of 5.  I’d like to have a game where dice rolls tend to come in from +0 to +10, for twice that variance.

I started by looking at rolling 3d6, to see what the probabilities look like.  Interestingly, not much is different from 2d6.  Rolling a 14+ on 3d6 is close (35/126 vs. 36/216) to rolling 10+ on 2d6, and rolling a 10+ on 3d6 is likewise extremely close (125/216 vs. 126/216) to rolling 7+ on 2d6.  This is stretches out a 3 point spread only to 4 points.

Before I start running the numbers, has anyone else taken a look at things like 4d6, 2d10, or 2d12?