Love Letter for my game tomorrow.

Love Letter for my game tomorrow.

Love Letter for my game tomorrow. I’m working on making it a one-shot that’s con-friendly and whatnot. I’ll put the whole thing up, notes and AP and all, next week. It’s for three to four players, who have just entered a town at the end of a long journey, one they’ve made for different reasons. Below is one love letter for one player, with multiple playbook options. They’re all like that.

The Hope

What’s up? 

Just to end the suspense, yes, they’re still after you. You’re running out of options. Here are the ones you’ve got left:

The Touchstone – So slavers, huh? It’s always goddamned slavers, or mutants, or cannibals or some fucking thing. And you said something, or did something, you always do. It’s just not right, it never is and you know, know, know, that stepping in isn’t going to make the goddamned slightest bit of fucking difference, but there you go. So first, tell me what happened between you and the slavers and why they’re after you. Then fill out your sheet like normal. And then finally, talk to me about the move below.

The Solace – The Work of the shepherd is long work, and lonely. There’s no time for sleep and only the room you can carve out for yourself and your flock. You make your stand and you say, not here, not these. But there are so many hours and only one of you. First, tell me about the wolves, the ones closing in and tell me how they stole your friends, your family away from you. Second, make your character just like normal. And third, talk to me about the move below.

The Hocus – IT tells us, and we speak. IT moves us, and we follow. IT takes from us, and we thank. First, tell me why the Maelstrom, whatever the fuck that is, took your followers, whole and entire, and replaced them with the ravening horde that shares their faces. Second, make your character just like normal, followers and all. Then tell me about this branch of your faith, the one waiting to receive you in the unlikeliest of places, here at the End of the Line. And finally, talk to me about the move below.

The Lamb –

So you picked up a straggler, of course you did. Give me a roll+hot.

On a ten, pick two. On a 7-9, pick one. 

– they’re able to walk.

– they’re able to defend themselves.

– you don’t love them.

Thanks, and thanks for playing. It’s great to have you.

Chris, your MC

7 thoughts on “Love Letter for my game tomorrow.”

  1. No, it’s pick one. Ha. I’m not like, super crazy.

    For instance, here’s the second letter, pick one:

    The Wo/Man with the Plan

    What’s up?

    So you’re running this little group, huh? Wow. Okay, let’s see where we are:

    The Quarantine – When you came to, in that dusty little room all those miles back and found that note, the one your Captain left you, you probably never thought it’d lead here, to the End of the Line. The last base, it said; the last bastion. Or whatever. First, tell me what story you told the others about why you’re so weird. Second, make your character, facilities and all. Third, talk to me about the move below.

    The Operator – Congrats. It took time and grit and jingle, so much fucking jingle, but you’ve found it. The myth, the dream, the motherlode. When that old coot told you about the military base, the one he saidsworepromised could change your life, the one he died trying to find, you never thought you’d find yourself outside of a dusty little shitberg like this, the carved wooden sign reading “Welcome to the End”. But life’s like that, you know. Anyway, first thing’s first, before we get started. Tell me about that old coot and how he died. Then, make your character like normal, crew and all. And lastly, tell me why your crew’s out ahead of you, already in the town, keeping their heads down these past few months. Oh, and do the move below as well.

    The Hoarder – You’d think it’d come from your brain or maybe even your belly, the hunger, but it doesn’t. Your bones. That’s where you feel it. Deep, deep, deep. And you’ve begged, borrowed and stolen to get here, finally, here, at the End of the Line. First, tell me what you’ve done to get here, what you’ve already fed it. No, not that. Yeah, that. Okay, then make your character like normal, hoard and all. Finally, talk to me about the move below.

    What’s Left:

    It’s been a long road. Roll+sharp. On a 10, pick two. On a 7-9, pick one. On a miss, well, at least you’re here.

    – you’ve got ammo

    – you’ve got water

    – you don’t start the game in a shitstorm of violence

    Awesome. And thanks for coming, really. It’s good to see you.

    Love, 

    Chris, your MC

  2. Aaaaaand three:

    The Hunter

    Hey,

    So you’ve been hired, yeah? Jingle has exchanged hands, those hands have been shook, those shooks have been witnessed. Dustwich, she’s heard the rumors, she knows there’s something at The End. And you know the area, sure, you told her. And she’s paid you, standard, yeah? Half up front. All you’ve got to do is find out what the leader of this little group knows, secure the asset, and radio Dustwich. And you’re set. Easy money. So do something for me, please? Tell me how you know Ambergrease, the leader of one of the families here at the End and also tell me why you’re in so much trouble with him from last time you rolled through. And then make your character like normal. And then take a look at the move below:

    Here Stalks The Hunter

    So you’ve been tracking them a couple of days now. Gimme a roll+sharp:

    On a 10, you’re in among them, one of them, and they’ve no idea of your mission. 

    On a 7-9, you’ve got them in your sights, right now, through binoculars or rifle scope. 

    On a miss, you’ve lost them, but you know they’re headed to the End of the Line.

    Oh, and you’ve got a radio. Add it to your stuff. Give it plus hi-tech

    .

    Awesome. In any case, it’s great to have you. I hope you have a good time.

    Love, 

    Chris, your MC

  3. Just finished playing in this game, and it is a great one-shot or con-ready setup.  The love letters gave the characters hooks into each other. Also, the fact that two of the love letters give the players limited options to choose form while the other (the Hunter) really is open to anything, helps new players choose a playbook (which can be daunting if you’ve never seen the game), but also gives the option to bring any playbook into the story if there is something a player really wants to play.  Really cool.

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