[cross posted from the forum] Just for fun, here’s the first pass at a UW/FBH Vessel generator.
It’s very random with only a light amount of rules bending to make it a minimal coding effort. [Things like holding off on the switching upgrade due to complexity.] I have a thing for random tables and the ‘challenge’ of making the pieces work. Feedback is always welcome. Thinking about features like toggle to make FTL mandatory and stuff like that.
A couple of examples…
Grav-Flyer – Sky Vessel. Fast moving plane/grav-tank, propelled by gravity engines.
Must keep moving. Can land and take off on prepared surfaces (landing strips). Low stability,
can be destabilized by harsh weather and environmental dangers. Will crash if gravity engines fail.
Tier I vessel has 1 section.
Two reactors without other systems to use them? Oh, this is an emergency relief vessel that flies to areas damaged by hurricanes and other natural disasters. It brings medical supplies and provides electrical power.
Starship – Space Vessel. Operates in vacuum, can enter and exit planetary atmospheres.
Tier I-II can land on any surface, Tier III-IV can land on prepared surfaces (landing pads).
Tier V+ count landings as crash landings. Vulnerable to hull breaches (decompression).
Type IV vessel has 4 sections. [helm, engineering, unassigned1, unassigned2]
Optimal Range: Distant, Very Distant.
Breaching, Penetrating, Detonation, Armored, Sustained.
Interplanetary orbital bombardment gunship designed with lots of black spiky bits to make it look as dangerous as it is. With shields, armor, and boosters, it is hard to take out. On board are two automated munitions factories to keep the artillery supplied with ammo.