Playbook design for “Desmortos” (Brazilian edition of “Undying”).

Playbook design for “Desmortos” (Brazilian edition of “Undying”).

Playbook design for “Desmortos” (Brazilian edition of “Undying”).

Definitely Powered by the Apocalypse games are the most difficult to draw character sheets because it has a lot of text.

I’m fairly sure everyone who wants them has them already, but here’s the deal: Send me proof you donated at least $4…

I’m fairly sure everyone who wants them has them already, but here’s the deal: Send me proof you donated at least $4…

I’m fairly sure everyone who wants them has them already, but here’s the deal: Send me proof you donated at least $4 to a transgender charity, and I’ll send you a copy of either my Kitsune or Oni #Monsterhearts #ttrpg Skin. Your choice. Sharing this post is both appreciated and encouraged. 💖

Hi there!

Hi there!

Hi there!

I’m thinking of redesigning the booklets of my “Horrifique” hack and I’d like to benefit from your advices.

The booklets are based on professions. I have the feeling that this is an old AdC remnant, and that we could imagine another way to characterize the characters.

In Lovecraft’s stories, the protagonists are very little described and are almost interchangeable.

According to you:

1/ In order to stick as well as possible to the Lovecraftian stories, what would give the main colour of a booklet? The profession? Character? Anything else?

2/ In a one shot oriented game (as it is the case here), are the booklets indispensable? Knowing that the game is thought to be played on the go (we create, we play and we close in one session), the time devoted to creation is important.

3/ If they are not, how can we nevertheless allow the characters not all resemble each other?

If you have references of pbta games oriented oneshot, I am taker to see how they organize the game start.

re-introducing the Horseman

re-introducing the Horseman

re-introducing the Horseman

Johnstone Metzger once gave me permission to convert his Heralds of Hell playbooks into legal-size format, and now he has given me permission to update the Heralds to 2nd edition. This is the second one, the Horseman, with all new artwork provided by Mimi Mallah

https://nerdwerds.blogspot.com/2018/08/re-introducing-horseman.html

re-introducing the Last Child

re-introducing the Last Child

re-introducing the Last Child

Johnstone Metzger once gave me permission to convert his Heralds of Hell playbooks into legal-size format, and now he has given me permission to update the Heralds to 2nd edition. This is the first one, the Last Child, with all new artwork provided by Mimi Mallah

https://nerdwerds.blogspot.com/2018/07/re-introducing-last-child.html

re-introducing the Grotesque

re-introducing the Grotesque

re-introducing the Grotesque

Thanks to the generous permission granted by +Avery Alder, I have revised the Grotesque playbook to fit with the second edition rules for Apocalypse World, with all new artwork provided by +Mimi Mallah!

letter-size playbook link = https://drive.google.com/open?id=1-nzjyESjoNDCAT-zA3h6cIWEl6fCayQO

legal-size playbook link = https://drive.google.com/open?id=1Gl9WNloUP3e1hcBSQohzQeupUwpKDcGs

And here are the draft Rune Hack reference sheets.

And here are the draft Rune Hack reference sheets.

And here are the draft Rune Hack reference sheets.

I think I probably need a ‘Go Aggro’ move?

I’m not entirely sure missile fire is quite right.

Basic Magic is inspired by Monster of the Week, and is intended to take the place of spirit/battle magic and some vanilla rune magic or sorcery. Fancy magic with more complex effects is reserved for playbook moves.

https://www.dropbox.com/s/15lbrskoatnhidi/RuneHack%20-%20Reference%20Sheets.pdf?dl=0

I’ve been working on this for quite a while, but the recent release of the new edition of Runequest has really fired…

I’ve been working on this for quite a while, but the recent release of the new edition of Runequest has really fired…

I’ve been working on this for quite a while, but the recent release of the new edition of Runequest has really fired me up about Glorantha, so I’ve finally put in a big effort to get this done.

It’s a set of playbooks and moves for powering Gloranthan games with the Apocalypse Engine. It’s heavily inspired by AW and Monster of the Week, with a dose of Hyborean Saga thrown in. For now it’s just all crunchy bits, but I do intend to write up how to play it as a game at some point, so a proper if minimal set of rules. I think it could also easily mutate into more of it’s own thing but for now it’s very much Gloranthan based.

I’m way too close to this to see missing pieces, inconsistencies, broken bits and such. I could also do with some help and suggestions with things like Background and History options for the playbooks. Ideas on how to add more options and ‘knobbly bits’ to the playbooks to make them more interesting and alive. Pointers to other PBTA games with ideas that might help.

I’ll post a link to the reference pages separately.

https://www.dropbox.com/s/69lyezmmmzgheh3/RuneHack%20-%20Playbooks.pdf?dl=0

Hey gang, I’m planning on running the Regiment: Colonial Marines at #ettincon and have a favour to ask…

Hey gang, I’m planning on running the Regiment: Colonial Marines at #ettincon and have a favour to ask…

Hey gang, I’m planning on running the Regiment: Colonial Marines at #ettincon and have a favour to ask…

Does anyone have a copy of the variant Trooper / Gunner and Trooper that Schalghund posted back in the day?

The link for them posted is broken and my Indesign mojo is non-existent to make my own.

Thanks in advance!

Also, I have lots of Noofy made prop-porn to share for the game. Pics to follow 🙂

http://apocalypse-world.com/forums/index.php?topic=6322.0