As this website crumbles into dust, I’m releasing these lingering custom playbooks into the void, hoping they will…

As this website crumbles into dust, I’m releasing these lingering custom playbooks into the void, hoping they will…

As this website crumbles into dust, I’m releasing these lingering custom playbooks into the void, hoping they will help someone, somewhere before the end. Feedback is welcome and appreciated! Enjoy! This first one is called the Protector.

https://drive.google.com/file/d/118kXH0rKQSvCbATR_WGhT7ZLezM85rc8/view?usp=sharing

So a few weeks ago Rebecca Veverka shared their Editable Playbooks for easier online play.

So a few weeks ago Rebecca Veverka shared their Editable Playbooks for easier online play.

So a few weeks ago Rebecca Veverka shared their Editable Playbooks for easier online play. This sparked something in me to finally create the playbooks I wanted the way I wanted them. I revised the playbooks a little and added some extra things like art, drives, special luck trigger for each playbook, altered Harm tracker, and the additional fan/generic games playbooks I use. I wanted to share this as a last thank you to this community before it all goes dark.

Here is the link:

https://docs.google.com/document/d/1QZKM2od0u0InieDoE4IJVh914HGESMVIr09iuPD4dKE/edit?usp=sharing

How do you handle the Monstrous “Pure Drive” curse?

How do you handle the Monstrous “Pure Drive” curse?

How do you handle the Monstrous “Pure Drive” curse?

Whether as player or keeper, what experiences have you had with this aspect? My concern is that it would lead to a very one-dimensional character.

If Pure Drive: Hate, do you hate everything or does the player create a list of hated things? If Pure Drive: Anger, are you angry at everything, or do we allow that there are certain triggers? Or just whatever? What does Pure Drive: Pride even mean?

My experience in years past (okay, decades past) in other games is that characters with a single drive can tend to become comical and/or annoying to other players. Any suggestions on how to avoid that?

Quote from the Monstrous Playbook for reference:

Pure Drive: One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust, cruelty. Whenever you have a chance to indulge the emotion, you must do so immediately or act under pressure to resist.

EDITABLE Playbooks!

EDITABLE Playbooks!

EDITABLE Playbooks!

That’s right, I turned the Playbooks into a Google doc that you can edit. No need to print them out. Save a copy to your own drive, then share an editable version with your Hunters. Hopefully this will make playing over the internet a little easier. (I also added all the special luck outcomes for every book.)

Hi everyone, I have got a question about the Spellslinger.

Hi everyone, I have got a question about the Spellslinger.

Hi everyone, I have got a question about the Spellslinger. While the other playbooks often have some inbuild explanation for their supernatural powers (like the spooky) as far as I see the Spellslinger comes without any inbuild background. What background have you choosen in your game, that explains how the spellslinger has learnt his superior magic?

Player tags in general whether Chosen tags or Spooky tags.

Player tags in general whether Chosen tags or Spooky tags.

Player tags in general whether Chosen tags or Spooky tags.

What do you use those tags for? Are those tags for Keeper or for player to use? Should I plan something regarding those tags?

Chose Fate tags seems to be used only by Dutiful move and Spooky tags are only used for making demands to Spooky from his dark power.

I thought about coloring some of player misses with those tags, but that has proofed extremely difficult for tags like paranoid, source of evil, damnation or depression 馃檨

Duitful (Chosen) move.

Duitful (Chosen) move.

Duitful (Chosen) move.

What does the trigger for that move mean “you act in accordance with any of your fate tags”, does it mean when you incorporate any of your tags into your action?

I love how my player uses her tags of “Visions” and “Hidden allies” and what it adds to the fiction, however it also means that this move is an overwealming XP farm, extra 3-4XP per session – is it intended or should we put some limits to what the tags mean and limit their use?

As a result after running 5 sessions, Chosen is level 5, everyone else is level 2.

I’m playing a Spooky and noticed under The Big Whammy what happens when I miss.

I’m playing a Spooky and noticed under The Big Whammy what happens when I miss.

I’m playing a Spooky and noticed under The Big Whammy what happens when I miss. I take “Magical Backlash” but can’t really find anything thing for the Keeper to go off of. Is this just up to the Keeper?