Is it valid for a Protege to target their Mentor with the “Someone permanently loses Influence over you” Advance?

Is it valid for a Protege to target their Mentor with the “Someone permanently loses Influence over you” Advance?

Is it valid for a Protege to target their Mentor with the “Someone permanently loses Influence over you” Advance? Or at that point, if they’re never going to care what their Mentor thinks of them again, should the character just be changing playbooks?

Share your thoughts below!

I’ve begun watching the new Lost in Space on Netflix, and I have to say that a few episodes in I am loving how the…

I’ve begun watching the new Lost in Space on Netflix, and I have to say that a few episodes in I am loving how the…

I’ve begun watching the new Lost in Space on Netflix, and I have to say that a few episodes in I am loving how the show is handling making the environment antagonistic to the characters. Not just that, but also how it is highlighting their resourcefulness beyond nigh-magical Trek or Star Wars-style science. Anyone who wants to run a Colony game or any game that pits explorers against the natural dangers of an alien world could do much worse than giving this show a spin.

Take note of how it makes the natural disasters and environmental crises matter primarily through emphasizing and impacting the relationships between characters, the hard choices they have to make, and their personalities/goals. Making a father choose between two kids who are in danger and hours apart from one another is a brutal Hard Move.

I can’t find any advice about making communities in the 1.5.1 PDF, but I could have sworn I saw something previously?

I can’t find any advice about making communities in the 1.5.1 PDF, but I could have sworn I saw something previously?

I can’t find any advice about making communities in the 1.5.1 PDF, but I could have sworn I saw something previously? Maybe I’m imagining things! All I can find is the short text on the Homeland map sheet, but I’m unclear if “unique resource/advantage” is meant to refer to a surplus controlled by the community, or if it’s just “make up a cool thing.”

Any thoughts or advice on how I should be addressing the prompts for placing Communities on the map? Am I missing something obvious in the rules (probably!)?

Trying out a one-on-one game of Legacy with a friend of mine! Pretty excited about it!

Trying out a one-on-one game of Legacy with a friend of mine! Pretty excited about it!

Trying out a one-on-one game of Legacy with a friend of mine! Pretty excited about it!

We’ve created an alien world that in the Before was terraformed into something livable and earth-like, until “The Stars of the Creators” made planetfall (aka ancient space stations and satellites fell out of the sky). Now, thanks to their sturdy construction and near-limitless futuristic power supplies, wherever these “stars” embed themselves in the world, microcosms are terraformed and made livable, while the expanses in between are “The Shimmer” — dead, prismatic alien sands and atmosphereless, black starry sky that must be navigated in winter clothes and atmospheric helmets.

These livable, terraformed bubbles are the result of the advanced life sciences of the Creators: weather control, atmosphere generation, gene manipulation. Examples of this miraculous tech can be found throughout the wasteland in the form of bioprinters and transmats, rain machines and solar cells, genelocked facilities, vehicles, and weapons. They’re not the only product, however: communities of Uplifted (they prefer to be called Cybrids) dot the Homeland, products of the Creators’ ancient agenda — as do the Chimaera, misshapen and feral genetic aberrations created by the heavily-damaged Fallen Stars.

We’re going with a sort of “post-medieval+” technology level, like something out of Ghibli or Final Fantasy. The default look of things is tunics and swords and shields and farming and carts, but the families are already rediscovering the sciences, maths, and technology of the renaissance, so the tech is leaning forward from the Middle Ages. The “+” in this case are the things like flatbed trucks that peasant communities use to transport their goods, the commlinks that can communicate anywhere within a mile or so of a Fallen Star, or the futuristic lamps that illuminate the communities after dark.

My friend chose to play the Uplifted Children of Mankind, called the Children of Loki. From their Before, Fall, Threat and Family History choices I created the Inheritors of the Garden-Star (in control of most Creatortech) Covenant of World-Made-Flesh (human-centric zealots) and Skyblotters’ Wake (intelligent carrion bird barbarians) as Factions to pad things out. He is going to take the Envoy out for a spin for our first Age, so we’ll see how that goes.

I’m excited to see how things play out, one-on-one.

Today we said goodbye to the Cassini spacecraft!

Today we said goodbye to the Cassini spacecraft!

Today we said goodbye to the Cassini spacecraft! Anybody else tune in to watch its final transmissions reach ground control? The feed was full of images taken on its flight, and images abstracted from what it had found, and it was gorgeous and amazing.

(Did you know Saturn has a hexagonal storm on one of its poles? Well, it was observed in the 80s, but Cassini confirmed its existence, and scientists are already constructing models to explain its traits.)

So, today seems like a good day to dig into what we know about Saturn, see what kind of footage we’ve got, and think about how to inject that into your own games of Uncharted Worlds!

(Did you know Titan has its own methane cycle that runs like our water cycle?? We learned that in 2005 — thanks to Cassini!)

https://www.nasa.gov/saturn

I’ve got a story arc going on where public perception of the team is as complicated as its ever been and I’m having…

I’ve got a story arc going on where public perception of the team is as complicated as its ever been and I’m having…

I’ve got a story arc going on where public perception of the team is as complicated as its ever been and I’m having fun playing around with a custom move that emphasizes the caprice of popularity and the fragility of teenage egos.

When you check your own hashtag to see what people have to say about you, roll+superior. On a hit, the wholesome memes are me gusta: hold 1 Fan, and spend it at any time for sudden, reasonable civilian assistance.

On a 10+, both of these are true; on a 7-9, choose one:

The shitposting is fine… you’re fine. Don’t immediately give Influence to “The Internet.”

Untag me thx. You’re informed of a lead or opportunity relevant to your heroic identity.

On a miss, you start typing. Why are you typing. Don’t do that. Don’t post that. Why did you post that? Immediately give Influence to “The Internet,” and the GM holds 1 Hatefollow that can be spent at any time to unexpectedly complicate a civilian interaction.

My players and I commissioned some art of the darling protagonists, in honor of wrapping up our first season last…

My players and I commissioned some art of the darling protagonists, in honor of wrapping up our first season last…

My players and I commissioned some art of the darling protagonists, in honor of wrapping up our first season last month. Presented here for your enjoyment, The Outsiders!

Clockwise from top:

• Seren (Outsider – Heliokinesis),

• Ai (Transformed – Invulnerability, Tech Control, Tech Senses, Shapeshifting),

• Disaster (Delinquent – Psychic Weapons, Gadgets),

• and Devil Child (Protege – Intimidation, Detective Skills)

The artist is @bweweh on Twitter, and droplix.tumblr.com

Our Protege player has made no bones about her character’s origin: he’s the crown prince of a criminal organization…

Our Protege player has made no bones about her character’s origin: he’s the crown prince of a criminal organization…

Our Protege player has made no bones about her character’s origin: he’s the crown prince of a criminal organization that was demolished and taken over by criminal rivals in a power play that killed his parents. He was, like, 13 when this happened.

His mentor, Lady Azrael (whom I’ve mentioned recently: she has funky demon-sight that lets her see Possible Worlds), is a mash-up of the Punisher and Elektra in a Daredevil costume. She’s a bronze/iron age street-level super with no qualms about using her future-vision to kill street scum.

So, the Protege’s player concluded that Azrael recruited her then-13-year-old sidekick because her demon-sight told her that he would become a terrible villain one day in the future without someone there to shape and guide him. So, in a bizarre comic book twist, we’ve got the (classic?) odd-couple pairing of Murder Hero and Kid Trying To Be Kept From Murder. It’s the Leon the Professional archetype if not the actual relationship.

So, yeah: the players have all known this about the Protege’s origin. The Protege has not. The Protege does not know that Lady Azrael has seen him go evil in her mind’s eye or whatever.

Well, in our game yesterday, the Protege met an old companion of Lady Azrael. Said companion dropped the bomb that she split up from Azrael 15 years ago when Azrael started getting weird and talking about the Protege being her sidekick. Companion went ahead and told the Protege that, apparently, in 9 out of 10 timelines, he goes to the Dark Side hardcore.

Just drops this bomb on the Protege smack in the middle of the team breaking into Rook Industries to steal important plot things. The team had literally also just gotten into a fight with AEGIS agents who were trying to arrest Azrael. The team has also intimidated civilians to get their way recently… and all of these were the Protege’s plans. This has been a thread throughout the campaign, of playing a joyful, cool, Dick Grayson-style kid raised by a gritty Batman-type, and seeing how that struggle plays out when the pressure gets high High HIGH.

The answer is: it has never turned out well, he copes with stress terribly.

And suddenly everyone at the table, sitting there with mouths wide that this NPC just dropped my twist on the Protege’s origin back in the player’s lap, start talking: “Wait, 15 years, that’s like… your entire life!” “She could have saved your parents, but instead she just recruited you after their murder!!” “So, wait, when she’s shifting your Danger up, is Az just frickin testing you to see if you’ve snapped?!”

And one of the players just reaches into the Playbook pile, grabs one of them, and hands it to the Protege player and says: “Here, you’ll be needing this.”

Protege player holds up the playbook she was handed, with this huge grin on her face. It’s The Doomed.

I love this game. The best parts aren’t even the straight-up super-power stuff; it’s all of the chaos and drama that spools out over multiple sessions spent pushing and prodding where characters are vulnerable, using your Hooks, and watching everyone’s faces light up when stuff that’s gone before gets reincorporated in surprising ways.

Looking through Apocalypse World: Fallen Empires, and digging it.

Looking through Apocalypse World: Fallen Empires, and digging it.

Looking through Apocalypse World: Fallen Empires, and digging it. I’ve got some folks interested in giving it a play, and I am happy to oblige. However, I’ve got a couple questions about stuff that has me confused.

So, for most of the weapons in the FE document, there’s a Deadly tag that tells us under what conditions you’ll deal out 3-harm. There’s a lot of instances of “deadly: hand to hand” and “deadly: brawling” and “deadly: on the field.” I wanted to confirm how I should be interpreting the couple ones that don’t list ranges:

Deadly vs Mounted means when facing down mounted enemies, yeah? I get this one. Simple enough.

Deadly: Aimed means that as long as the user takes time to line up a shot, yeah?

Deadly: Waylay is the weirdest one to me. As long as you use it with the Waylay move it is treated as Deadly?

Thanks all. Just want to make sure I understand, and I’m not missing anything.

Some pretty fly art of spaceships, futuristic locales, and some other far out tech.

Some pretty fly art of spaceships, futuristic locales, and some other far out tech.

Some pretty fly art of spaceships, futuristic locales, and some other far out tech.

Originally shared by Erik Frankhouse

Found some fantastic sci fi styled art for a game called Quantum Rush. Their page is full of concept air you can use to inspire your stories in a tech advanced part of Numenera.

Website: http://conceptartworld.com/news/quantum-rush-concept-art/