We ended a three session cycle (you can see my material, fronts and a summary of all the characters appeared).

We ended a three session cycle (you can see my material, fronts and a summary of all the characters appeared).

We ended a three session cycle (you can see my material, fronts and a summary of all the characters appeared).

In three session we got the Goði killing his own son, becuase he converted to Christianity and, more important, put himself over the community. Grieviously injured, he had a coup to his life attempted from his three servants.

Connor, the Thrall, tried to be a loyal and dignified servant, but the ruthless son, Frodi, punished him harshly for a jug of milk versed, and that filled him with rage and frustration. He joined the Finn and the Saxon slaves in dark and dangerous rites and ended up discovered and tied to the pyre of the Shield Maiden.

The Shield Maiden organized the defence of the farm against a party of outlaw raiders, but died protecting her lord from poison and treachery and, ultimately, felt for a slash of the Woman’s scissors.

Her funeral was an old thing, a pyre, not a tomb, and a mysterious traveler who asked gestur to the Goði revealed himself to be th Shield Maiden uncle, sung the song of her family and revealed the Thrall to be of their blood, son of his sister,

The Woman betrayed her husband, the Goði, and got pregnant from the Thrall. When she saw the head of her first born tied to her husband horse she lost her mind and tried to kill her husband but could not dissuade the Shield Maiden. She then turned her weapon against herself, but the Shield Maiden sacrificed her life to protect her.

Useless, because, pregnant, she could not bear the shame, and threw herself from a cliff.

This was Ðorolf saga Myrdàlsáss.

The players loved it, the game was intense and even if it degenerated quite often in a worshop it helped shaping ideas and creating the right rythm, solemn and slow followed by quick and frantic action scenes. The Thrall player, in particular, was really unbalanced by the absolute injustice of her situation. She tried to be a good person, coherent, but the inevitable injustice of her situation make impossible to her to be like that. I threw a big bang introducing the other two slaves making a dark ritual (and that’s why we had a Finn slave) and she gulped and joined the rite.

The last scene was between the Goði and her wife and it was strong. She was about to throw herself from the cliff and the Goði spent a bond and asked what could make her desist.

He told, he did, but was not enough, the phrasing, the timing, was slightly off. The player bent the head and the Woman threw herself from the cliff.

We will skip a decade, and will play from there, with new characters: the last sons of the Goði, another mysterious stranger and maybe the Christian fianceé of the first son.

Now, in this family, Christianity is saw like poison. How the powerful House of Thorolf Goði will influence the rest of the Island?

The Shield Maiden died a poweful hero. How will this will better the women position?

Thorolf Goði killed his son because the welfare of the community was more important than his own welfare. How will this change the concept of justice and community in the island?

A wonderful, powerful game.

Hello all

Hello all

Hello all,

since G+ will be shut down in the (relatively) near future, this group will also disappear. Would anyone be interested in continuing this group elsewhere? I could set up a Discord or Facebook group if there is enough interest. (I’d vastly prefer Discord)

As a sub question: would it make a difference if the new group was for Sagas only or all my games going forward?

Also, I will be combing through the old posts here and compiling a sort of FAQ that I can host elsewhere. If there were any particular posts or conversations that you would like to see preserved, or stuck in your mind, or any questions you still find unanswered, let me know.

I didn’t see a discussion of this below.

I didn’t see a discussion of this below.

I didn’t see a discussion of this below. In my game, we now have a new Gothi and the Rites has raised some questions. What are the options actually supposed to do? By my reading, I concluded that you can do four different things with bonds.

1. Look at a character’s heart (get an answer to a question).

2. Give a character -1 or +1 for their roll.

3. For the Matriarch, lower the price of a bargain (Driving a Hard Bargain).

4. For the Monster, give grave harm to the bonded character you’re fighting with (Accursed).

So for the Rites, the options are:

– Get silver (obvious)

– Give the Gods a bond with you. I assume this is played by the MC. Since it’s no use for them to look at your heart, and they are not Matriarch nor Monster, they can give +1 or -1 to your roll. Technically I guess there’s no restriction to which roll it is or to whether they should pick bonus or malus, but it would make sense that Gods give the +1 to a roll related to what the Rite was about (did they ask help to something?), or the -1 if the gothi acts in a way the Gods disapprove of. It would seem not fair that Loki gets to be mischievous and give -1 just because he wants to (unless that was somehow relevant to the story).

– Gain a bond with the Gods. Since the NPCs don’t roll, it’s no use giving them +1/-1, and I would really want to avoid a physically manifested God combating a Monster who could give them grave harm by this. The main purpose of this option seems to be to give the gothi an answer from the Gods to a question – although in principle it could also be possible for a Matriarch to bargain with the Gods and have a discount!

Is my analysis correct? Am I missing something?

The Tempt Fate seems to work in a similar way, basically giving the Norns a +1/-1 to your roll. But how is this supposed to be restricted? Can the Norns just intervene in any roll the MC feels like, or should it be restricted to wyrd rolls only, or Tempt Fate rolls only? “At any time” seems to suggest there is no restriction, but again, it would feel odd to sabotage some random roll just for the heck of it (unless there was a clear rule that the next roll you take would be affected). Sure, the MC should make a call based on the narrative, but what I like about the moves in PbtA games is that they give clear rules how to use them, lessening the MC’s burden to decide the details of the PCs’ fate in a specific situation. Making the MC responsible for both bonus/malus choice and picking the roll to intervene adds to that burden.

Before everyone joins the great G+ exodus, I wanted to announce I knocked down the PDF price for Sagas by a couple…

Before everyone joins the great G+ exodus, I wanted to announce I knocked down the PDF price for Sagas by a couple…

Before everyone joins the great G+ exodus, I wanted to announce I knocked down the PDF price for Sagas by a couple of bucks to 8$. The digital version of Sagas is now also available through dtrpg, which is something I’ve been avoiding for quite some time. (Don’t be distracted by the “new” cover, it’s just a promo pic I knocked together from old illustrations.)

https://www.drivethrurpg.com/product/254224/Sagas-of-the-Icelanders

I will probably be putting up more stuff soonish.

If you’d prefer, Sagas is also still available from IPR, including print copies (I’m not sure how many are left, but probably not a lot).

https://www.indiepressrevolution.com/xcart/Sagas-of-the-Icelanders-PDF.html

https://www.drivethrurpg.com/product/254224/Sagas-of-the-Icelanders

I picked up a copy over the weekend and it has been an absolute joy to read so far.

I picked up a copy over the weekend and it has been an absolute joy to read so far.

I picked up a copy over the weekend and it has been an absolute joy to read so far.

Does anyone know of any actual play podcasts out in the wild to listen to?

This is my first powered by the apocalypse game I’ve read. I’m hoping to run it after my AD&D 1e game wraps up.

Hello everyone, is this group still alive?

Hello everyone, is this group still alive?

Hello everyone, is this group still alive?

I’m started my first SotI with my friends a couple of days ago. One of them wasn’t there for the first session, but joins us the next week. She had a concept which didn’t quite fit any of the existing playbooks: a cousin/brother/uncle/relative who works at the farm owned by the Man, but does not own his own farm (he’s too unreliable for that). So I created the Farmhand. It’s designed to help the Man/Woman, with bits from the Thrall but free, and bits from the Huscarl but not a fighter.

It’s my first playbook, so give criticism if you see something wrong with it – I’m somewhat hesitant about the stats myself, and whether the hit/7-9/miss balance is right. Better even if I have time to fix it before it goes into use!

hello people

hello people

hello people,

I want to start a sagas campain having seen it played online but i somehow fail to find the bloody rooles anywhere to buy or download on the internet. Maybe im just not looking in the right places but ive been looking for quite some time now. Does anyone know if i can find it somwhere or if i have to buy it of the internet?

So I went to Reykholar this weekend.

So I went to Reykholar this weekend.

So I went to Reykholar this weekend. The place that is the home of Jason Morningstar s oneshot setup and the home to all of the four Sagas of the Icelanders games I ran last year. I was happy to find that there were hot springs just like we had in our games. I think this is the place I have traveled to that I have had the strongest connection to without ever really being there. It was strange feeling all those memories of games and characters get attached to places as I went trough this very small and isolated town.