Went back to illustrate a momentous session: The Salvatores came face to face with the Calamity Crew.
Went back to illustrate a momentous session: The Salvatores came face to face with the Calamity Crew. Sonia (The Soldier) burnt away to nothing, Torq (The Nova) unleashed a brutal moment of truth, Panic (The Doomed) got a dragon friend, Halfpenny (The Transformed) began to question his deal with Mr. Hunt, and General Bowmaster (The Beacon) leapt into a painting. The episode ended with the whole team captured.
Just when I was thinking my game’s PCs were feeling a little basic:
• Night Gaunt (The Beacon) uses Persuade with Best Interests and (later) uses his Moment of Truth to convince Nano (from Deck of Villainy) that the best way to prove himself better than his father is to start a business leveraging his nanotech.
• In looking for playbooks to move into, the player of Yayael (The Transformed) decides to move into The Harbinger. Adding a little detail to his backstory, he clarifies the reason that he was under the care of the tribal shaman is because he was an adopted child, secretly from the future. And now he is getting recovered memories of the future.
• I improvised a bit for Emma Will‘s (The Janus) Secret Identity move where her father receives and destroys a letter from Emma’s missing mother. Though I did not say (or decide) where Emma’s Mom is, Emma’s player decided to build up the letter as a signifier that her mother is a secret hero, readying her move into the Legacy playbook.
A huge moment for our Doomed this session. She’d discovered a costly way to push back her Doom, at the cost of a number of her memories. Here’s the custom move I wrote that literally brought players to tears:
When you wear the crown of glass thorns to purge yourself of memories roll +Doom Track markings.
No matter what, every player present will propose memories that you have lost. You and the GM can both add to or edit these slightly. Mark an appropriate Condition.
On a 10+, clear a Doomsign and choose two. On a 7-9, clear your Doom Track and choose three.
—One of your secrets comes spilling out of you in the process. Now others know it but you do not.
—Shift a pair of locked labels. Explain how your self-image has changed permanently.
—Lose Influence over someone important to you as you forget everything about them.
—Whoever helped you put on the crown also loses an important memory and marks a Condition.
On a miss, mark potential and clear two marks from your Doom Track, but your memory loss is severe. What basic move can you no longer use?
A dramatic Masks session, with our first player character retirement.
A dramatic Masks session, with our first player character retirement… but all in due time. First, the battle in the Rime Court throne room: General Bowmaster (The Legacy) seeks out a mismatched single combat against a Rime Court noble—he (barely) survives!
Halfpenny (The Transformed) loses a riddle contest and gets bitten by a wolf made of dusk. Panic (The Doomed) takes command of some Rime Court hunters, and then freezes time for a heart-to-heart with Halfpenny about ethics. (She also flirts with him a little, to no avail.)
Sonia (The Soldier) defies Sir Quest when he uses her “Ignition” dogtags against her (revealing her new code name, “Caldera”). They free Baron Devastation, but find they cannot leave the room with the Rime Throne empty. Panic’s Doom looms as the empty throne beckons…
But Torq (The Nova) uses a moment of truth to forestall this, smashing out of the throne room and wrecking the Rime Palace in the process. On to Darkhavia!
Sonia/Caldera helps Devastation retake the country and spark wannabe Forgeling Beachead into Obsidious. But she also sees how her absence left all her Forge allies in jeopardy—Furnace captured, Aislin in the wind, Dr. Nix in F.A.T.E custody…
So, Sonia/”Ignition”/Caldera retires from the Salvatores to take a leadership position with the Forge, hoping to help the organization she once ran from become better. Rattled, the rest of the team prepare to return to Capstone, as they hear disturbing news about its state…
To be continued in March! What has become of Capstone? Will Panic meet her Doom? The stakes have never been higher.
Yesterday’s Masks session saw the team sail off-world in a bone ship powered by uncomfortable truths, hoping to…
Yesterday’s Masks session saw the team sail off-world in a bone ship powered by uncomfortable truths, hoping to rescue an old-school supervillain (who could be a useful ally) from the clutches of the Rime Court. Plus, one of my players set a new bar for cosplay!
Sonia (The Soldier) stayed on mission and also blasted off an ice-dragon’s wing. Panic (The Doomed) sacrificed a tooth to a skeleton to get here, and accidentally stabbed Halfpenny (The Transformed) through the soul with a bone sword (he got better).
Torq (The Nova) cleverly avoided drinking liquid nostalgia at a Rime Court soiree with a careful application of gravity control inside his esophagus. General Bowmaster (The Legacy) put on a show to create a distraction, but got so into the role his fae mask wouldn’t come off.
In the end, the team reached the room where Baron Devastation was enthroned/imprisoned, only to see masses of Rime Court Hunters pouring in as well. To be continued…next weekend!
Welcome to another episode of the Green Hill Gamer Guild Podcast.
Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.
In part 2 of issue #6 the Punks have their epic final showdown with The Puppeteer! Will they be able to stop him? And if they do, at what cost? Join us and find out!
Special Note: Episode marked mature for use of foul language.
The Super Punks are:
The Protege Hawk, real name Marshal, played by Kollin.
The Beacon Jax, real name Jasper, played by Mel.
The Innocent Wheels, real name Russ, played by Adam.
The Delinquent Deke, real name Memo, played by Chris.
‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock
Went back to illustrate an epic Masks session: The Salvatores, in a soul-diving ship captained by guest star Compass…
Went back to illustrate an epic Masks session: The Salvatores, in a soul-diving ship captained by guest star Compass Rose (The Protégé), enter Torq’s inner landscape and battle nightmare versions of themselves to save their friend who’s trapped in his own fears.
The Salvatores were strictly instructed to remain tethered to the ship at all times, to prevent their own psyches from intermingling with Torq’s. As the illustration suggests, they did not succeed at this.