Here is my current (and often updated) draft of Dark Streets Archetypes aka playbooks or classes. The basic moves and rules are also available in this doc.
Text in red is duplicated and needs to yet be written, so please ignore these sections.
Feedback will always be appreciated! Thanks!
Hey…this is neat!
Thanks Zack! I really appreciate that.
I got most of the Hallowed completed and finished the Wolf. Bloodhound is my new favourite move!
This is great. I had been thinking about making a hack myself that is similar to this sometime. Still need to read AW first. Mine was more steampunky in nature though.
Very cool! When you get is up and running, I’ll write a hack for it called Streets of Darkness. 😉
After reading through it a few times, there’s a lot of cool stuff going on. I like the corruption mechanic a lot; it’s a nice addition to the game for the genre. However, it seems terribly unbalanced; some characters pick up points for using powers, others have to act against their nature. It seems like some will be on a quick descent toward corruption while others will be able to easily avoid it.
I also like the idea of Trust, but I’m not sure it’s working as it’s displayed here. You’ve basically reskinned Hx, but I think you could do a lot more with it. One of the core themes you’re working with is that these characters come from different communities, and that those communities will pull them apart because they are rooted in different cultures (i.e. Wizards vs. Vamps). That’s neat, and it’s way different from MH, but it needs more crunch to make it work.
The stat names are cool for the wizard, but they don’t feel like they fit the Vamp or the Wolf as well. (I know this is really hard.)
Overall, I really like it. When you get a fleshed out version of all the playbooks, I’d be willing to run a playtest for ya.
David Miessler-Kubanek Thanks. I am liking it so far, can’t wait to flush it out some more.
Hahahah Streets of Darkness sounds awesome. It would be the Superhero upgrade to the game. 🙂
Mark Diaz Truman, you make some great observations. I will admit I kinda patched this together to get it assembled and posted, it needs a lot of polish yet. Your points regarding Corruption are valid, I need to balance it out a little more. I need to zoom out and take a second swipe of the paint brush.
Trust is…clumsy. I like it ALOT in theory but you’re right, it needs to be revamped (get it, vamped? teehee) What about a point system where every session you give out a predetermined number of Trust points to the players at the table, divided as you like, and for that session they can spend those points to help or interfere automatically. It would add a tactile element to the game by use of tokens and would be finite as well which is interested.
Or what about a Trust mechanic where everyone starts with one trust point and can use it as stated above and when you use it you give that player the token to spend how he likes?
Just throwin’ out ideas here to see what may or may not stick.
I totally here what you’re saying about the stat names. They fit the Wizard and will fit the Changeling really well but for the other playbooks they are less evocative. But I really like them thematically and wanted to add in an unignorable fantastical theme to the stats. I dunno, I am open to changing this but don’t know what I’d use in it’s place.
First, I’m so with you on the stat names. Star World suffers from the same problem, and I’m just stuck on new names. I’ll see if I can think of something for you if you do the same for us! 😉
As for Trust, I think you need to look to the fiction to determine what you want it to do. On one hand, I think it might benefit from a broader perspective: perhaps Trust is centered around factions (like all Vampires / all Wizards) instead of people. Harry Dresden tries to manage many competing relationships, and the characters he encounters represent that perspective in really interesting ways.
I will totally consider that. Btw I keep forgetting to mention how much I like star world.
I think some new ideas regarding trust are coming together very nicely. Faction based trust, let me brainstorm and post what I come up with.
Thank you! Please go and comment on the story games thread with any comments you have. The discussion there has been really good.
I may just do that. 🙂
What about these stats?
Cool – Heart or Light
Hard – Blood
Hot – Fire
Sharp – Mind
Weird – Spirt
I like Light for Cool and Heart for Hot.
Also, been thinking about Trust and implementing it as a sort of faction based value. The different factions I’m imagining are:
Being of Night – Vamps and Wolfs
Being of Mortality – Whatever mortal playbook(s) I come up with
Being of Wild – Changeling
Being of Power – Wizards and Hallowed
You get a starting value in each faction depending on your playbook. So for example Wizard might look something like this.
Night -2
Mortality +2
Wild +0
Power +1
This can of course be adjusted in play at the end of session as per Hx or something similar.
So….
Blood
Heart
Light
Mind
Spirit
? Do you think Blood and Heart are too close in metaphor?
I like Blood. It seems like you are willing to shed it, both yours and someone else’s. If you want to differentiate it a bit… how about Bones?
Hmmmm, I like your observation about the willingness to shed blood. With that, I think I’d prefer to keep it. It evokes so much for me. I suspect the common interpretation of Heart being about positive emotions will carry through.
THE POWER OF HEART! http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatKindOfLamePowerIsHeartAnyway
Also, it will be interesting for the Vampire to roll+Blood. 😉
LOL Awesome!! That makes me think fondly of Captain Planet.
Yeah totally, Vampires is why I came up with Blood. 😀
I like it, man. Good vibes. It’s like a grown-up Monsterhearts. In fact, you might look into adopting some of the string mechanics…
It’s a good idea, but I worry I won’t make Strings different enough and it’ll just be a rip-off. I would be open to it for sure. I LOVE MH.
So the Aware is basically Murphy/Butters?
Yep. I will be giving it an investigative spin so it will end up being more akin to Murphy than Butters, But you get the idea. I will eventually throw in an Expert type class which should compliment some of the other mortal templates a little more.
Andrew Medeiros Good work. I just did a quick read through it and it looks pretty good. The only feedback I had was a couple things you mentioned you are going to address – Aware/Expert.
Totally. I will hopefully have the Aware completed by the end of the week and maybe another mortal and wild playbook. We’ll see what I can drum up.
I see a potential problem, coming from a “This is a DF hack” mindset. Why would i take like a Vampire Move as an Aware?
The “take a move from another
PlaybookArchetype” advancement doesn’t strike me as this cool in this hack.Seems wrong and against the canon. There is no Canon i know but you seem to assume a lot of stuff from the DF so it is there for me.
You make a valid point, but how is that any different from Monsterhearts? Why would a vampire take a werewolf move? Or in apocalypse world, why would a hocus take a Gunlugger move? A lot of the moves are pretty generic in their application. Some are more specific, yeah totally, but that’s the way it always goes.
And if it works in the fiction, then it would be perfect. If I’m playing an Aware and I get bitten by a werewolf in play, I could start taking Wolf moves to show the transformation slowing taking over. That is, if I wanted to. That’s on the player to make it be reasonable. 🙂
I don’t feel this Problem in MH or AW. It’s weird.
Let me see if I can tackle it:
In MH or AW, we’re dealing with characters who have some internal conflicts, but don’t necessarily belong to groups the way DS characters do. A Gunlugger is a dude who might become a Battlebabe, no werewolf bites required. But in DS, at least this draft, the characters come from different communities. And it’s weird to think about them borrowing each other’s powers across those lines.
FYI i am listening to Proven Guilty Audiobook right now 🙂
Maybe Bloodlust could be Human Flesh as well? Could allow you to play a Ghoul or a Fleshcourt Vampire (they are canon… for me)
“If you do, they mark experience
and they lower their Trust with your faction
by -1.”
Vamp.
Lowering by -1 would be a +1 would it not?
I see what you’re saying, it makes sense. I don’t want to deny players the chance to branch out of their archetpyes though, especially if it’s fitting out of the gates. What if we move the moves from another archetype into the 5+ advancement list, it would give players more time to immerse themselves in the different factions and set-up some in game triggers to get access to those moves?
I will add in human flesh as a possible food source into Eternal Hunger, I got NO problem making the archetypes more flexibile.
Good catch on the grammer fail, tim. Thanks. I will correct this. I am listening to Cold Days, so I know the feeling. 🙂
Cold Days is amazeballs.
I think the Expert could use Oftener Right (Savyhead) while the Aware could use Eager to Know (Quarantine)
That is an excellent suggestion Tim. Thanks!!!
Also, just finished The Changeling. Should be updated in the file.
I’m still not sure about Leaf or Flake when you are the Ice Fey and you have to take fire/healing spells it get’s a bit weird i fear.
A fair argument. Do you have any suggestions for an alternate corruption move?
I took out Leak or Flake and replaced it with Magnetic, which I adore. 🙂
What about Seemings maybe?
Seemings as a replacement name for Magnetic?
Seemings is a much better name than Magnetic.
Alrighty, that’s an easy change.
Sorry…
Seemings are (in Dresden Files) when Fearies create items out of thin air, it has nothing do to with beeing especially hot.
Cinderals Fairy godmother turning a Pumpkin into a Coach was a seeming.
See also Changes.
Works for me. 🙂