Playbook Build of the Day #1
The Angel
Hey cool people. I want to post a playbook “build”, a Playbook with the original move and look etc. choices and the 5 advancements before the unsure future. Most of the them will resolve arround cool combinations of moves you can take to enforce a particular style.
These are not meant to be taken and played like this, it’s just a thought experiment how you can take moves and make an interesting character from them.
So Day 1, well meaning combat Medic
The idea here is to make an Angel that is really good in combat situations without really using violence himself. People will be happy to have him around but he is not much use without those situations.
You start with
Cool +1 Hard +1 Hot=0 Sharp+2 Weird -1
woman
Utility wear
strong face
hard eyes
sturdy body
Start with a Stun Gun and these moves
Battlefield Grace
Infirmary
your Angel Kit is for combat use, your Infirmary is for really healing people back to health. Try to spend your stock not often, but use 3 of it when you have to. The good thing about your Infirmary is, that Shigusa & Mox might be able to heal you back up when you took a bullet.
To get you more stock you should spend Advances on
+1 cool and
Moonlighting (Surveillance and Bodyguarding maybe?)
The cool will also help if you get under fire from a patient.
To help you survive in battles you should maybe pick up another gun and some armor, if you find your 1 armor is not enough.
To minimize Harm done to your patients pick up the Quarantines
Disciplined Engagement from the wording of it it should stop harm they take from a miss on a Angel Kit move. So when you have this move you might not need to spend 3 stock all the time.
If you have buddy that goes with you into danger think about taking Inspiring from the same playbook to ensure you get a lot of help. If you are more in the mood to help other people then pick up Professional Compassion
To get more done outside of those situations maybe consider Easy to trust to get better at manipulating the people in your area. If your game sees a lot of battle and you always get whacked then think about *Daredevil* to get 3-4 amor in the end.
So this are the 5 Advancemts i would take
+1 cool
Moonlighting
Professional Compassion
Inspiring
Daredevil (if there is enough violence by itself) / Easy to trust (to maybe start some fighting yourself by proxy)
Not sure if i want to do the Valkyrie Battlebabe or the Sniper Battlebabe next…
Who do you like your Angels?
There is of course always the really weird angel that is touched by death and has a healing touch (and maybe a
Dark RoomInfirmary) and In-Brain Puppet Strings but he becomes to much of a brainer like this i fear.Brainer? That person is doctor! They can just fix mind wounds too right?
And they’d only control your mind in order to help you avoid pain. It’s just anaesthetics!
If you wanted to be less ‘Help’ oriented, I would trade out Inspiring, Compassion for Perfect Instincts and Not to be Fucked With. I would also consider swapping out the last advancement for My Other Car Is a Tank, which would be useful for moving people around.
I still think help is really cool and giving people XP if they help you is awesome.
Playbook Build of the Day tomorrow. I figured i take Sunday off but i have a really cool idea for an Operator. Not a ‘Book i have much experience with but hey, they are fun i guess.
Thinking about it, i am basically recreating the Marmont from an Operator, so extra difficulty:
Do not use Marmont Moves!
Also, the next Angel I would play I will try to work out how to get an establishment somehow, and then get Fingers In Every Pie. Now I have become Party Doctor, who needs not be involved in capitalist pigdog schenes to find enough cardboard and duct tape to stick people back together.
Wow, finger in every pie to get extra Angel Kit Stock. awesome.