So I revamped (get it? vamp-ed?) the basic moves and added a bunch of polish to the currently completed playbooks. Would love to hear your thoughts, totally excited about this game!
So I revamped (get it?
So I revamped (get it?
So I revamped (get it?
So I revamped (get it? vamp-ed?) the basic moves and added a bunch of polish to the currently completed playbooks. Would love to hear your thoughts, totally excited about this game!
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Same one. I will continue to update to that file as I go.
I like “Take a chance” really cool name.
Andrew, I’m curious to know how you think a GM should handle a failed ‘threaten an NPC’ move. Seeing as how a partial success already nets the PC one Corruption point, how much worse could a failure be for him or her?
Thanks Tim Franzke, I like it too.
Seán Harnett A 7-9 on Threaten an NPC gives the player the choice to carry through with the violence and gain a corruption point, that’s a choice.. On a miss, there is no set move the MC would make, he would choose from his list of moves and make the one he feels is most appropriate /interesting /plot pushing. He could easily say that the NPC gives in even on missed roll but maybe that NPC tells someone very powerful about it and that being will come looking for revenge later. Or maybe the NPC makes a run for it, and a chase begins. Who knows, it all depends on the MC at that moment. 🙂
Right. Of course. That makes perfect sense. Apologies for being dense: still feeling my way into the *W mindset…
No apologies needed, it’s a good question. Makes me think of how the move may or may not work in play.