What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?

What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?

What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about? I’ve seen there are a lot of them, but looking for one that’s high quality.

9 thoughts on “What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?”

  1. Murderous Ghosts is two player only, which is rare in roleplaying games and probably means it doesn’t get broken out a lot in people’s usual gaming sessions. It’s also fairly contextually constrained and prone to brevity.

    I think tremulus is going to be brilliant when it’s fully released and revised and there’s some additional playsets and such. I really want to revisit it with a proper go at the Ebon Eaves playset instead of a slightly rocky “never played this sort of game before” start with the Kickstarter framework The Primrose Path (which still turned out rather well, although I don’t feel like some moves and mechanics got their chance to shine due to the limited context.)

    Monsterhearts is also looking really promising and I am looking forward to getting out of the setup phase of my group’s go at it and actually doing some roleplaying. (We’re doing text chat and it tends to go slowly enough that The Primrose Path took us about three months of once a week gaming.)

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