What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about? I’ve seen there are a lot of them, but looking for one that’s high quality.
What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?
What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?
I’m feverishly waiting for Tremulus to be released (I missed the kickstarter). Otherwise, Monsterhearts is a good looking hack, but I have yet to play it.
I’ve played Monsterhearts and have the Tremulus draft (its good, but I think the final draft will be even better)
I’m a big fan of Michael Sands’ Monster of the Week. It’s the Hellboy hack I didn’t have to make myself, and it’s a nice, tidy version of the rules.
DUNGEON WORLD!
(okay, just kidding)
Obviously the answer to this is the Regiment: Colonial Marines. http://mightyatom.blogspot.ca/2013/01/the-regiment-colonial-marines.html
Murderous Ghosts is excellent and yet not many people talk about it. Also Michael Wight’s World of Warhammer.
Oh hells yes. Streets of Marienburg.
Ghost Lines looks cool too. Very slim design, but slick.
tremulus, Monsterhearts & Regiment are my top priority list.
Murderous Ghosts is two player only, which is rare in roleplaying games and probably means it doesn’t get broken out a lot in people’s usual gaming sessions. It’s also fairly contextually constrained and prone to brevity.
I think tremulus is going to be brilliant when it’s fully released and revised and there’s some additional playsets and such. I really want to revisit it with a proper go at the Ebon Eaves playset instead of a slightly rocky “never played this sort of game before” start with the Kickstarter framework The Primrose Path (which still turned out rather well, although I don’t feel like some moves and mechanics got their chance to shine due to the limited context.)
Monsterhearts is also looking really promising and I am looking forward to getting out of the setup phase of my group’s go at it and actually doing some roleplaying. (We’re doing text chat and it tends to go slowly enough that The Primrose Path took us about three months of once a week gaming.)