A small update to my first unplaytested draft…I’ve changed the ratings to a “tri-stat” system (anyone familiar with Big Eyes, Small Mouth or Silver Age Sentinels will recognize it). Basically, I removed the Apocalypse Engine ratings and replaced them with three stats: Body, Mind, and Spirit. I tweaked all the Basic and Special moves to account for this, and made several small changes to the playbooks to play into this change. If your group is hankerin’ for some zombie apocalypse fun, please consider my hack and let me know what works and how I could make it better!
https://docs.google.com/folder/d/0BxOLKvL9ehx2Z0dQam1ZYzU5QTg/edit?usp=sharing
Paolo Cecchetto Lavinia Fantini
I’m also pondering an embrace of hitpoints a la Dungeon World over the harm system used in other games. I’m really not a big fan of harm, but I have to admit the “grit” of it feels more appropriate for a zombie apocalypse game…
I still am not a fan of the way you are doing your attack … separating the two between humans and none.
Why would you even think about HitPoints? It works for a DnD replacement but that isn’t what you are trying to be. You are trying to be a horror game. You know what I love, I love James Mullen’s the “Hood. In that game you have 3 states of living. Fine, Down, and out. Talk about being scared to take a shot …. 2 shots and I am done for, but in doing so you make smarter decisions during gameplay.
The game for me at least feels lacking until some kind of sanity/infection basis is added in. I know that is your end goal, but may as well start adding it yourself under your own terms.