When you attempt to alter the dreamscape around you, roll +Manipulate. On a 10+ you make a small change in your immediate area. On a 7-9, the dreamer’s subconcious resists; you either draw attention from his Demons or lessen your connection to the dreamscape.
When you try to understand the symbolism in someone’s dreamscape, roll +Insight. On a 10+ ask 3, on a 7-9 ask 1.
• What does this dream object represent?
• What emotion is this object tied to it?
• How important is this symbol to the dreamer?
• What other symbols are connected to this object?
When you try to damage someone’s Demons, roll +Self. On a 10+, you deal your damage to the Demon and your self-image is not damaged. On a 7-9, you still deal your damage, but the Demon manages to damage or corrupt your self-image.
Cool. What are you working on here?
Just an idea I had in the back of my head. Given my track record for projects I doubt I’ll finish it, but I think this came from discussions and such about non-violent RPGs here and elsewhere.
I really don’t have anything past these three moves, a rough idea of what the five stats would be, and the knowledge that “Psychonauts World” would be awesome.
It would be interesting to see these in a non-violent AW hack. Hmmm.
I think it wouldn’t be a completely “non-violent” thing, since the base idea I have is that the PCs are people who have the ability to go into people’s minds and dreams and help people fight the manifestations of their Demons.
What I do want it to be is a game where the focus is on helping people.
I’m really curious about how the dreamscapes come about in the fiction – does it put the GM in the position of authoring the unconscious content of the PCs?
I think that a game about nonviolence its a diffent thing than a game whitout violence. In a game about nonviolence to be or not to be violent or nonviolent have to be a choice. Apocalypse World CAN be a game about nonviolence.
Anyway I have made a move about “alter dreamscape” for my DW campaign some weeks ago. Maybe you are interested.
When you are aware you are in the dreamlands you can invoke a memory of a strong emotion and alter the dreamscape around you. Roll +SAG. On a 10+ you change the dreamscape as you like and choose 1; on a 7-9 you change the dreamscape as you like and choose 2.
– the dreamlands becomes aware of one of your biggest fears
– the dreamlands learns one of your secret desires
– the dreamlands permanently change you
Michael Prescott You wouldn’t be going into the mindscapes of the other PCs; you’d be going into the minds of NPCs to help them.
When you puzzle out what a dreamer really needs, roll -Baggage.. 🙂
I’ve got four of five stats in mind: Self, Compassion, Insight, and Manipulate. Not sure what a fifth stat would be.
Courage! That’s the thing that’s impressed me most about the best psychodramatists and therapists.
That reminds me, a Dead Inside adaptation to AW would be epic.
Anyway, on this, if you don’t mind the thought it initial sparks in me:
When you enter someone’s dreams roll +Compassion. On a 10+ you enter quietly and completely. Take +1 Forward. On a 7-9 you either enter quietly or completely; if quietly the person’s Demons don’t notice you have entered, if completely take +1 Forward. On a miss, your entrance is neither quiet nor complete. The Demons are on to you.
Iacopo Benigni’s point is really interesting.