Here’s a thing I came up with whilst fiddling with some rules ideas for Factions, Corporations and Enclaves in my …

Here’s a thing I came up with whilst fiddling with some rules ideas for Factions, Corporations and Enclaves in my …

Here’s a thing I came up with whilst fiddling with some rules ideas for Factions, Corporations and Enclaves in my  #TechnoirWorld  game. No use of my purposes though. A real #hackwitoutahome

This hack makes Apocalypse World stat pairs that contradict. This contradiction says something profound about the world. Think Praxis in Shock or the Number in Trollbabe (Magic/Fighting/Social). In A Wicked Age also has inspiring pairs (directly/covertly, with violence/with love, for myself/for others) though they don’t contradict mechanically in IAWA. 

Praxis-style stats: Take two stats ranging from +3 to -3, and make their ranges overlap; so when you take +1 with one stat, you’re getting -1 with the other. For example, Violence vs. Love:

 – If you pick Violence+3 then you get Love-3. 

 – Take Love+2, get Violence-2.

 – And take 0 and set both at =0.

4 thoughts on “Here’s a thing I came up with whilst fiddling with some rules ideas for Factions, Corporations and Enclaves in my …”

  1. Here’s more ideas:

    Trollbabe-style stats: Take two stats ranging from +2 to -2, and make their ranges overlap; so when you take +1 with one stat, you’re getting -1 with the other. Then, take another stat, and set it as the best of those stats but +1. For example, Magic/Fight/Social:

     – If you take Magic+2, you get Fight-2 and Social+3.

     – Taking Fight+1, gives Magic-1 and Social+2.

     – And Magic=0 means Fight=0 and Social+1.

    Supertroll stats: Same as Trollbabe-style (+2/-2) but add fourth stat and set it against the worst of the primary pair -1. Except which is worst and which best for this second pair depends on the “charges” of the primary pair. For example, lets say we tie Duty/Decadence against the primary pair Direct/Covert, with Duty tied to Direct and Decadence to Covert.

     – Take Direct+2, get Covert-2, Duty+3 and Decadence-3. 

     – Take Covert+1, get Direct-1, Decadence+2 and Duty-2.

     – And Direct=0 means Covert=0 and a choice (i) Duty+1 and Decadence-1 or (ii) Decadence+1, Duty-1.

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