Have any of you used the Optional Battle Moves much? I have been playing AW for about a year and a half now and have never MC-ed or played in a game that used it. Mostly cause it confuses and intimidates me. What are your thoughts and experiences? What is the greatest strength and weakness of these moves?
Have any of you used the Optional Battle Moves much?
Have any of you used the Optional Battle Moves much?
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Never used them and haven’t put much thought into them.
My game is currently building toward that as the players have pissed off a large biker gang, and the town guards are defecting. I’m a little concerned once I get there, but I’m not too worried.
I feel like seeing it done by an experienced MC would be invaluable. Ah well, maybe I should just try it and see.
I’ve never used them (as a player or Mc).
Also, I’ve run games with large groups fights using only the basic moves and it all went smooth and nice.
Oh me too, the basic moves work wonderfully for large scale fights. Hence why I’ve never had to rely on the optional battle moves.
Try them and see! I like them, but then I also kind of made a whole game to replace them, so what do I know? 🙂
I’ve used them a handful of times over maybe 15-or-so AW sessions. I find they’re mostly useful when a fight and its outcome is highly uncertain and climactic, to increase the suspense and number of twists generated in the fight – the snowball’s velocity, if you will.
I don’t feel they’re absolutely critical to the game though, and we didn’t miss them at all in Monsterhearts.
Our group hasn’t used them, but we’ve also rarely had fights that lasted longer than one or two rolls.