Here’s the current version of The Survivor too, so it’s clear what Tim Franzke is talking about.

Here’s the current version of The Survivor too, so it’s clear what Tim Franzke is talking about.

Here’s the current version of The Survivor too, so it’s clear what Tim Franzke is talking about. Again with Joe Mcdaldno on art.

8 thoughts on “Here’s the current version of The Survivor too, so it’s clear what Tim Franzke is talking about.”

  1. These are all things I’ve released already, but they’ll be updated from playtesting. And the first 1/2 of the booklet will be The Afterborn, my young-adult hack of AW for doing The Giver, Hunger Games, etc.

  2. “…before the problem is permanently resolved…”

    You’re looking hard at permanent resolution of fictional situations in these things.  What’s up with that?

  3. I guess the idea is that most of these expansions are intended to reflect big changes a character has already gone through, so it’s more likely that they’ll be taken up during the later part of a game. In that stuations, you are also running towards the endgame, and characters often want to end things by solving some problems for good…

  4. Yeah, a lot of these are intended to be things like the Expanded Moves. Normally, you can’t use the AW mechanics to make somebody trust you and be your friend, but with the Expanded Moves you can. And yet, it’s still pretty tightly limited. With that move, there’s no guarantee that you will resolve it, just that you can’t die or be dissuaded until you do. And you can’t change what the problem is after you’ve taken the move. In fact, it should probably include a line that the move expires (and you can die) if you give up your efforts to resolve the problem.

  5. Actually, the intention behind the move is that you can’t die while you are trying to resolve the problem. That’s what the language about “facing it head-on” is supposed to mean.

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