Just to let you all know what my plans are for the game, I’m planning to put together a couple of free demo scenarios to allow people to try the game out or demo it to friends. One will be my Scooby Doo style mystery “The Meddling Kids In: Too Many Draculas!” and the other will be a darker, serious mystery.
After that I am considering putting together a PDF supplement (possibly print too, I’ll have to consider costs for that) containing some premade monsters and mystery ideas to go with them,and discussion of different styles of game like Fringe or X-Files style mad science, without the same emphasis on magic and the supernatural.
In totally other news, I’m working on a new draft of my Patrick O’Brian style naval adventure game that has been in development (on and off) for several years. I’m currently adapting my mission-generator tables from that to go into the Dungeon World Grim Portents fanzine #2, and a scenario for the EPOCH one shot horror game set in the Winter War (Finland vs Russia, 1939) to go into a war-themed scenario bundle.
Sweeeeeeeeeeet.
More supplements is great.
It’s all just amorphous plans at this stage. Feel free to request stuff you would like to be included!
I’d love to see a bit about Doctor Who-inspired stuff, about weird alien-y monsters.
Interesting idea. I’m not sure I have any particular wisdom to relate about that, however (despite being a big Doctor Who fan). But it would definitely be fun to work up some crazy alien monsters.
Scenarios sound lovely. I made it through only the first one and a half books of O’Brian’s series, alas.
I have a Time Lord playbook made for MotW. It borrows heavily from The Man in the Box playbook for AW and the Action Scientist. It has not yet been tested in play. I plan to run a Doctor Who game using MotW.
https://dl.dropbox.com/u/37403859/MotW%20Playbook%20-%20Time%20Lord.pdf
Nice! I’m a tad worried that the Allons-y move might overshadow things and make it super-complicated, though. I think you could just as simply use an “at the beginning of the mystery” move, because that’s when the TARDIS seems to kick in, for most episodes. (Come to think of it, I’m hard-pressed to find an episode with Timey-Wimey that uses the TARDIS. “Father’s Day” is about the closest I got.)
I agree. I think Allons-y needs to be modified into a beginning of session move.