So who’s read over the Space Marine Mammal so far? I looked at it the other day, and there’s a few things about it that are throwing me, that make me feel almost like I’m missing a not-insubstantial block of rules.
Specifically: 1) there don’t seem to be any particular uses for the walking suit’s stats. No moves call for them, that I can see. and
2) There’s no explanation or rules for the walking suit-specific moves, which is very unusual (unique?) for PC moves.
and less significantly: the second section in the Special Move section… that means the SMM is always susceptible to psi-harm when leaving the walking suit, correct? That’s the way I understand it after reading the whole playbook, but on first read, I took it to be a consequence of having sex, since, as far as I know, it’s the first thing to show up in a “special move block” that’s not related to sex.
Have you Seen the second version? You must have gotten a second mail with a letter version that has all these rules.
It’s just a second special rule/move for the playbooks, has nothing to do with sex. It’s just a convenient place to put that rule. It’s still a special move just for your playbook.
Answer to 1) and 2) are both what Tim Franzke said. There’s a letter-sized supplemental that explains walkingsuits. If you got the 2nd version of the playbook then you should have the supplemental.
And yes, the SMM is always vulnerable to psi-harm. That’s the way I read that.
Until you take that advancement
And that’s why.
Hmmm, no I didn’t have the other versions… I still need to look at the letter version, but the 2nd trifold version is still confusing, and has some addition typos (the third section in the special move starts with “In accition”, for example)
Okay, they both have that typo.
I think we could use a third version of these files. 🙂
But, all complaining aside: it’s a really cool, strange, kind of bonkers playbook, and I love it. Though, like the marmot, I’m not sure whether I’ll usually (or even often) want to make it available to a group. But that’s really probably something I’d discuss with the other players.
I especially love some of the advancement options… like how you can apparently just mutate into a human? Crazy! But cool!
Vincent Baker is a third version with fixed typos on the way?
and do you mind if I turn that walkingsuit supplemental into a trifold?
I initially posted confusion about the list of moves still… I thought things like “in baseline” and “Charge at 12:00” were headings, rather than names of moves themselves. It’s clear enough once the supplemental is read, however.
Patrick Henry Downs There’s a third version coming eventually, but I got things to do. Meanwhile I recommend correcting “accitionally” to “additionally” with a ball-point pen.
You can make the walkingsuit supplemental into a trifold if you also make the mysteries supplemental from the Marmot into one.
Vincent Baker I… don’t have the mysteries supplemental from the Marmot. Do I? … checking … I don’t. Could you, um, email it to me, or show me where I can find it?
I don’t know. I mean, i’ve just read it, and i have only this one big impression.
It’s way, way, way cooler and more interesting than it has any “right” to be, considering that’s a dolphin in a mecha based around a pun.
Like, i want one in my game. NOW.
Alberto Muti Specialist Tanner can become an armoured dolphin if you really insist.
From Quarantine to Extraterrestrial Dolphin.
What could possibly go wrong? 😀
I don’t have the mysteries supplement, but I would still be interested in the tri-fold version of the SMM supplement Patrick Henry Downs .
Brian Peters
Honestly, it’d be simple enough to modify it so it’d fit any non animal-friendly game. All you have to do is say he’s a genetically modified super-human from the far past, maybe ordered around by a rogue AI on a space station. Or maybe he’s a humanoid alien, or a clone made by non-humanoid aliens (like the dark elves dudes in Cthulhutech).
He mostly feed on a mix of drugs and nutrients made on the station. His arms and legs are pretty much grafted to the machine and as such he can’t use them outside of the suit. If he unplugs them before taking the advancement, they are atrophied and mostly useless.
He’s never spoken to a human being before, so he’s unlikely to understand speech unless it goes through his direct neural interface, through the mecha (which in return interprets the pilots thoughts in the local language).
As for turning someone into one of these guys, you just need for your character to be dying and someone to suggest “Well, he’s dead unless we hook ’em up to this giant robot. And honestly, I don’t think he’ll ever be the same again if we do, the mecha keeps receiving these creepy-ass messages. Can’t pinpoint where they come from.
You could also just have a freaking dolphin in your game. I don’t think I have the balls.
Patrick Henry Downs I believe mysteries is included in the PDFs off of Vincent’s site. It’s in with the playaids.
Patrick Henry Downs Yep, Corey Brin’s right. Once my sites are back online, go download the 6-pack again from the Bookshelf. I’d forgotten to include it, but I added it a few months ago, so you’ll find it there.
Alberto Muti Given the advances for the SMM it’s possible your Quarantine used to be one.
I have to say: i really love how solid, fun, and playable both this and the marmot seem. I haven’t experienced them in actual play yet, but for what could have been ONLY jokes, they are so much more.
I don’t know, let’s ask his player, Robert Mulligan: i’m but a humble MC.
Specialist John Tanner, have you at any point been a Dolphin?