So I used the Dungeon as Monsters method from the Planarch Codex DW supplement to create a warehouse in my …

So I used the Dungeon as Monsters method from the Planarch Codex DW supplement to create a warehouse in my …

So I used the Dungeon as Monsters method from the Planarch Codex DW supplement to create a warehouse in my #TechnoirWorld  game. I came up with three dangers, semi-randomly, and it all worked really well.

Madness: dominate choices XXXX

Sewers: befoul and disgorge XXX

Cliff: endanger OOXXX

One of the PCs has a flying surveillance drone “Bessy” that got badly hit by heavy-calibre rounds fired from a holy avenger’s high powered sniper rifle. So Bessy ended up crash landing in a warehouse leaking radioactive fuel. 

I started tonight’s session with a couple of PCs scoping out the warehouse that stank of shit. Grey parkoured his arse to a second storey window (Cliff +1, Sewer +1).

Grey found himself on a walkaway above a huge pit dug out the length of the warehouse, 4 or 5 metres below street level, with broken pipes and filled with effluent and seething with worms.  He also spotted Block-Rockers working down there with sledgehammers, in the shit  (Madness +1, Sewer +1, Cliff +1). 

Climbing a rope to the third floor, Grey crossed a room full of drugged, sick or exhausted people and has interesting conversation with a Mind-Blower, who was smoking a peace pipe, about his mission to find the alien space craft (Madness +2). O yeah, he got a bucket of live worms in case he got the munchies.

Then Grey climbed the stairs into a room full of tall vats of sugar. He found Bessy wedged in the rafters and a bunch of kids dead beneath, blue faced on her leaking radioactive fuel (Madness +1, Cliff +1).

Then Grey rolls snake eyes trying to get Bessy down and out of the building, the fire being she’d roll free and land in the pit, deep in shit.

The sugar came in handy for dropping bags at height on Bessy’s owner when he came in, gunning down Block-Rockers and bossing people round. The proceeding battle got dangerous enough that both PCs backed off and regrouped. 

Overall, Monsters as Dangers worked, the Dangers and rolling inspired me and the “dungeon” hung together well. 

4 thoughts on “So I used the Dungeon as Monsters method from the Planarch Codex DW supplement to create a warehouse in my …”

  1. I rolled and stuck to it, except that I chucked in extra Madness along the way. I actually rolled three rooms ahead, while we were chatting before the game started. I also browsed a list I have of 100 odd street occupations, like Block-Rocker or Snog-Ripper, and picked a few that fit the Dangers.

  2. This technique is one of my favs from Planarch’s – I have also felt encouraged to throw clocks at people more now. Extremely stealable ideas. I mean recyclable… yes…

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