Frankensteinian Savvyhead supplement: The Reanimator

Frankensteinian Savvyhead supplement: The Reanimator

Frankensteinian Savvyhead supplement: The Reanimator

For a while now, I’ve been tinkering with this one. Still needs a name more related to creation rather than reanimation – The Homunculer sounds to iffy. Perhaps The Victor – they are victorious over death, and it is an allusion to Frankenstein.

When you use your life-support workspace to meddle with that which man was not meant to meddle, you can take the following moves as new  savvyhead moves or as moves from another playbook.

It’s Alive!: Whenever you use your workspace to animate that which should rightly be dead, roll +weird.

On a hit, it awakens. On 10+, choose 3. On 7-9,choose 2.

• It has memories from the time before, but not neccesarily its own.

• It does not suffer Y-harm in the process.

• It does not hate you for what you have done.

• It will not be feared by others

On a miss, it awakens anyway; choose 1 and the MC will tell you what you had to sacrifice to make it happen.

Grave impression: When you go aggro, roll +weird instead of +hot.

Speak with the dead: When you handle or examine something recently living, roll +weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1:

• how did they die?

• who is the cause of their death?

• what did they feel when they died?

• what words have been said most recently nearby them?

• what were their last words??

• what’s wrong with them, and how might I fix it?

Treat a miss as though you’ve opened your brain to the world’s psychic 

maelstrom and missed the roll.