Steve Moore, John Layton and I were talking … what do you think about having one 10+ advancement move to pull one move from any add-on (all rules must apply ….. ie. must be able to make spell hold to use a spell)?
Steve Moore, John Layton and I were talking
Steve Moore, John Layton and I were talking
I’m not sure I get what you’re saying here. Can you give me an example of what out would look like in play?
Aaron Friesen, right now if I am a Vamp, i can take moves from any other US playbook. The addon though gives no leeway to moves from other additions. So a Iron Master Werewolf can’t take Hunter addon moves or even other Tribe moves.
I think 1 move would fine.
I don’t see why not. The WoD is all you guys, so you can add in whatever you think will work best.
Oh, I know! Was putting it on here for discussion, even if between us only. I am glad you care though!
Was thinking about this, you could just add it into the 5+ advancement section. 10+ advances doesn’t always happen in a *world campaign and it would be a shame to see it missed. 🙂