Alright so as I realized and Tim Franzke later reinforced, The Obimos Spell “Transform Energy” is too powerful when you consider that all a person needs is a basic understanding of energy types in general to make it overpowered. So I’m changing it into an “Earthquake” Spell. The basic premise that I had was that no matter what, once you spend the Spell-Hold to cast it, the Earthquake happens, but the amount of control you have depends on your roll (10+ is full control; 7-9 is controlled but you are damage by the effects, even if that means you walk through the area and a brick lands on your head; and a miss turns the move over to the MC’s will).
Does anyone have any recommendations on how to handle this spell? I originally planned on allowing the choice between options (like many other moves) but when I started writing it, it felt like I was over thinking things.
Also trying to think of the potential side effects such a spell would have. I’m pretty sure that it could potentially lead to short term lava flows, geysers, and even sand blasts depending on the location of the earthquake. And then there’s possible aftershocks.
Cosmetic effects of actual quakes if I remember right from my earth science class is shifted landscape, fissures, and of course the property damage (which also includes downed power lines and fires).