I am making a move where i Need to specify pressure (tons and a few hundred pounds,) but I like that AW keeps things ambiguous and flexible. How would you phrase pressure or weight?
I am making a move where i Need to specify pressure (tons and a few hundred pounds,) but I like that AW keeps things…
I am making a move where i Need to specify pressure (tons and a few hundred pounds,) but I like that AW keeps things…
Per Square Inch, or Social Affinity, or Self imposed Deadline… pressures?
What is the context? The first thing that came up to mind was something like “pressure enough to crush [a car/a person/a can], but it probably isn’t right.
Lavinia Fantini, no … you are on the right track.
I am doing a large translation of WoD into AW and this is for Orepheus.
○ Anathema: This ability allows a Poltergeist to play with motion and force in ways that are not allowed in the physical world. A Poltergeist with Anathema can play with motion in many ways, even to redirecting gravity. Anathema allows Specters to walk on walls, stop bullets in mid-flight, smash down doors, send their enemies flying of squeeze them in a powerful spectral grip, roll+Spirit. On a 10+, Apply up to a couple hundred pounds of spectral pressure to an object or person (Faint damage (ap)), plus choose 2. *On 7-9, Apply up to a couple hundred pounds of spectral pressure to an object or person, plus choose 1. You can take 1 Faint damage (ap) to add one more option, pushing your spectral force to it’s limit.
▪ Pressure is increased up to a couple tons of pressure (+1 Harm.)
▪ You are able to move the object close distances.
▪ (If above option is taken) You are now able to move the object far distances.
▪ Apply pressure to the area around your object (area)
▪ Apply pressure to an additional item/person
Why isn’t it fine as it is? The idea of pressure and tons is pretty durable.
Meguey Baker, I may keep as is then and just generalize it …. “hundreds of pounds” and “tons”.
I like a lot of the generalization AW has done to allow a more case by case narrative.
Thanks for the suggestions.
With pinpoint pressure, as little as 15 pounds per square inch will puncture a hole in weaker locations of the skull, 20 pounds per square inch could shatter the bones of the skull, depending on the location. In some areas, up to 300 pounds of pinpoint pressure would be required… but in general 40 pounds of blunt force will be more than sufficient to reduce a skull to protective obsolescence.
+1harm in pounds, +2harm in 10s of pounds, +3harm in 100s of pounds,
+4harm in tons…+5harm in 10s of tons… +6harm in 100s of tons…
How much pressure does getting hit by a big-rig count for?
7+ with Anathema and;
I want to move that person’s head, over there…
…with several tons of blunt Mack Truck force.
Have the move be about whether or not you judge the pressure correctly, and the fallout from that.
Shittons per sq. in. is the correct measurement for pressure in AW, is it not?
It sounds too specific for AW. WoD allows for failure in things that AW wouldn’t, because AW only allows interesting or dramatic failure. How about:
Anathema
You can apply force to objects and people remotely to move them or deal harm to them. When you use this ability as a weapon, treat it as (1-harm close).
Then when they want to stop bullets or throw someone around, you use whatever basic move is appropriate for the circumstance. Or no roll at all and just let them do it, if it’s not a risky situation.
Robin Burkinshaw, I will entirely consider it. Would love for your feedback on the doc.
It is not AW BTW, it is an add-on for a game based off of the same mechanics, Urban Shadows.
That’s the problem whenever power-balance & “magics” is being a concern, reality has no such concerns… physics says, if you could flip a 10lb brick 40ft across a room at-will with a sudden force, you could launch a coin like a bullet, or split a skull like butter, with the same applied force… reality doesn’t care about being ‘fair’ or ‘balanced’ for convenience of narratives, just being consistently deadly.
So the question is; accounting granularity or generalized fiat?
Both will cause inconsistencies in fairness, quick-resolves, and believability.
I’m running an AW game where one of the players has a telekinetic brother. I’ve decided to treat the TK as (1-harm ap), and toyed with idea of allowing for a (2-harm close reload messy ap) sort of “overload” power.
If a PC ever got jealous and wanted something similar I was thinking I’d keep it as is and just have them use basic moves (mostly acting under fire In presume) if they wanted to say, stop a bullet in midair.
Sorry; to make this more relevant to OP, I guess I planned on giving them a range of what sort of things they could use it on, vs. defining it terms of measurement. Like, you can definitely move around a person, but not a house. And if you wanna move a tank its acting under fire and the fire is the stress of all that power.