Working on the layout for the Player’s Handbook for Weird worlD. Critique encouraged!
Originally shared by Adrian Thoen
I’ve been working more of Freak World – now Tentatively called Weird worlD, and I’ve put together a preliminary Player’s Handbook to showcase the parts of a character and the Player Moves.
I’d love to hear feedback on the layout and legibility of the playbook – anything that doesn’t read properly, anything that seems too vague.
The current version of the game’s rules are here:
https://docs.google.com/document/d/1dK62F-kakCCLHhVwyjU2WVSxYELvdw-g16CgE8WkOMU/edit?usp=sharing
Good start, what is the game about?
The system is somewhat setting agnostic, but it’s about characters with strange powers interacting with each other and getting into trouble because of their desires and fears.
I intend to make a number of quick start setting playbooks that give players a starting point, and a toolset to help them make their own setting at the table.
Please, because these are great layouts, but the setting is so vague I do not have a mental starting point.