Originally shared by Gremlin Legions (Michael Wight)
Getting ready to do a one-shot of #tremulus tonight at Open Play, for the first time since doing some playtesting for it last year.
Overall, I’m still pretty happy with the game, even though there are a lot of missed opportunities and a few clunky bits that could have been ironed out or left out entirely. But it’s nothing that I can’t fix on my own, through the miracles of ApocWorld science.
To that end, I put together a half-sheet sized reference of the adjusted basic and damage Moves that I’ll be using in the meantime, at least until I get a better feel for what else I need to “fix” for my preferred style of play. These aren’t terrible altered from the original Moves as presented in tremulus, but they are tweaked ever-so-slightly to give them more of that Mythos edge, or editing the wording to make a bit more sense or being less…wordy.
I’ve also figured that I’d remove the Oh the Horror! Move entirely, since it doesn’t make much sense to have a Move for handling harm and shock already, and then have ANOTHER Move for handling shock.
Now I just need to replace out the old Moves reference from all the playbooks, reprint them all, and figure out what terrible plot I have for tonight! No pressure!
https://docs.google.com/file/d/0B5K_Bqfr0dqcN2E1dms2XzJoMEk/edit?usp=sharing
Derp. And NOW I notice a typo…
Alas…
Typos always appear just after output. 😛
I’ve been considering writing a revised Sanity Check move myself, combining the Sanity and Damage moves you’re supposed to make and introducing some choices – but it does make perfect sense to just use the basic Damage Move.