Also, i wanted to post the MC Principles and moves, and the Invader Principles and moves. This material goes a long way in determining how a game is run and seen by the players. It brings out all the character and flavor of the game.
The Principles:
• Address the characters, not the players
• Make your move, but never speak its name
• Be a fan of the characters
• Think offscreen
• Sometimes, let someone else decide
• Leave bread crumb trails of hope
• Tomorrow must be earned
• NPCs are the most delicious
• Everything has a cost
• Complacency is the enemy
• The living are rare
• The dead are plentiful
• Bring the splatter
• Ask questions and take notes
• Stay in the fiction
The MC moves
• Get someone in the dark
• Get someone who is alone
• Crash the party
• Drag someone off
• Eat the supplies
• Display a Horror
• Deal harm or stress as needed
• Distract with an enticement
• Bang on the walls
• Bring good news
• Put something shitty in the way
• Funnel them someplace bad
• Make it a project
• Turn their move back on them
• Listen to the Invader
Invader’s Principles
• Never refer to them by name
• Describe how they look, smell, sound, and act
• Give clues to how the Invader feels or doesn’t feel, but never say it explicitly
• Allow the PCs to discover new truths and thus, new terrors
• Reinforce the most inhuman aspects of the Invader
• The Invader is ever-present
• They know where you are, and they are coming for you
• they are a humongous collective unconscious
• they cannot relate to people
• murder, mutilate, and consume at all times
Invader Moves
• Come out of the darkness
• Show up at the most inopportune time
• Snatch someone up
• Organize a huge mob
• Crowd the scene
• Make someone change sides
• Bring out the worst in someone
• Just be there, around the corner
• Smash everything
• Announce their approach
• Follow the signs of the living
I’ll be making the whole thing available as a free PDF pretty soon!
thanks. that’s one of my favorites
The invader moves are really interesting too. They fit the outside-threat-thing that’s encroaching on the hardhold in my game.
sounds cool. please feel free to take anything you want from any of those lists