I’m currently in the process of writing up more in-depth discussions of these, but I thought I’d share the Agendas…

I’m currently in the process of writing up more in-depth discussions of these, but I thought I’d share the Agendas…

I’m currently in the process of writing up more in-depth discussions of these, but I thought I’d share the Agendas and Principles of Adventure World (my heroic fantasy *w hack) as they currently stand.

AGENDAS

-Portray a world larger than life

-Help the players make a story worth telling

-Play to find out what happens

PRINCIPLES

-Embrace cliché

-Fill every corner with wonder and danger

-Address the characters, not the players

-Make everything relevant

-Skip over the boring stuff

-Use “the plot” as a standard unit of measurement

-Never speak the name of your move

-Make the characters important

-Let the players tell the story

-Make magic create more problems than it solves

-Be a fan of the characters

-Ask questions and build on the answers

-Assume nothing