Hi all, I’m working on a Cthulhoid hack of AW, the basic document so far can be found…

Hi all, I’m working on a Cthulhoid hack of AW, the basic document so far can be found…

Hi all, I’m working on a Cthulhoid hack of AW, the basic document so far can be found at  http://tinyurl.com/ProjectCthulhuWorld if anyone is interested in giving me feedback. I’m particularly interested in suggestions for Occupation Moves (found at the end of the document).

6 thoughts on “Hi all, I’m working on a Cthulhoid hack of AW, the basic document so far can be found…”

  1. In more detail, it is very close to what you’re initial notes look like. It also very well covers the tropes via Playbooks and the way it handles fronts (Frameworks).

    Honestly it is a good general horror primer.

    I’d also check out Black Stars Rise for a less Mythos, but very good, horror game powered by the apocalypse.

  2. I have checked out tremulus, but as I explain in my introduction, while I think it’s an amazing game for small town weirdness, I don’t think it really maps epic world-spanning games as well, which is what I’m after.

     

  3. Fair enough, and sorry for skimming the introduction (until now).

    I don’t think that the sample setup of a small town really reflects the limits of tremulus so much as a default assumption about more continuous play (rooted in place).

    Ultimately I don’t think that the tweaks required for tremulus to go larger scale are particularly extensive–mostly just greater transport and hazards with appropriate reach. Much like in base AW how a warlord can threaten a hold, a bunch of holds, or the known world.

    Which isn’t to say give up or your stuff is automatically redundant, just a line of thought of scaling in *W games.

  4. The other thing in tremulous that points to small town action is the scale of quite a lot of the moves – they’re bases of operation that don’t work as well when you’re far away from them. That’s not to say that the moves I’ve been coming up with are perfect in that regard (they’re definitely not), but I’ve been trying to come up with moves where possible that don’t rely on a home base that you need to access in order for move to pay off.

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