Aaaaaand yet another question.
In the “snowpocalypse” session, we established that a small group of herders were trying to make three fully grown mammoths (one bull and two females) breed in captivity. The mammoths were taken when they were almost newly born, in case anyone wonders how they were captured 😉
While the group thought that was pretty great, I was wary about using them combatants (like on a miss, one of them breaks out of its cage and goes berserk), because I was unsure how to handle them as characters.
I wondered if I was supposed to alter their harm clock, or if I should just give them 3-armor (really big and really tough skin) and 3 harm. (Maybe 4 harm, they are pretty strong and they had metallic, razor tusks).
How would you go about using a creature weighing roughly 8 to 9 tonnes, and measures 13 ft at the shoulders?
Think of the 16 HP Dragon Kasper.
Also they might be 3 armor yes.
Yes, fictional positioning is important, but it doesn’t entirely cover the baseline. It must have some kind of stat line. 🙂
What about damage though? 3-harm would be enough?
You could give them a stat line, but you don’t really need to (compare, e.g., the rules for harming gangs). If you want them to be scary, there’s no reason you can’t just say, “well, nope, it shrugs your SMG off like a bee sting. Doesn’t Keller have an old grenade? Maybe that’ll work.” You wouldn’t need stats for a rolling boulder, right?
Ah yeah. 2 armor 2 harm but counts as a small gang.
Daniel Levine Well, that same argument could be used for any kind of opposition. And I don’t think I would be a fan of the gunlugger when I decide to tell her that her sniper rifle only makes it more angry.
It could! See the alternate fictional-positioning Harm rules: http://ihousenews.pbworks.com/w/file/fetch/63408904/Apocalypse%20harm.pdf
And it’s absolutely not, in itself, incompatible with being a Gunlugger fan, any more than saying, “you’ll need a magic sword to cut the Apocalypse Dragon’s inch-thick steel hide” is being not a fan of the DW Paladin. Being a fan can include setting obstacles, so long as they’re not just pure “nuh-uhs.”
“Shit, just picking at it with your sniper rifle does fuck-all. If you could get higher, maybe you could peg it in the eye.”
“… Doesn’t Keller have grenades? She’ll overlook last night for this, right?”
“… But it flinches a bit every time you hit. Maybe you can at last corral it a bit, if you’re clever – where do send it rampaging to?”
Etc.
I checked the harm ideas (p. 162), 3-harm is a glancing hit from a car (ap), 4-harm: being hit by a truck (ap). I’ll go for 3-harm, 3-armor, and reduce numbers for gang (1-2 is a small gang).
it’s a proboscidea… not a draculesharpele.
I wouldn’t want to have such fiat place a narrative dismissal on my character’s effectiveness, so I wouldn’t do it to someone else’s character either.
I’d give it the stat-line of a driver’s vehicle, my other ride is a ceratopsid!
that said; If you can get the correct angle on any military tank or otherwise armoured vehicle, a sniper can permanently immobilize, or otherwise render the crew tactically worthless, in just one well placed shot — ignoring harm and armor, with just a high-powered rifle.
EVERYTHING has a weak point exploit feature… no exceptions!