So, I’m working on a wuxia hack, and I’ve just finished version 0.1 of the basic moves. Thoughts?
So, I’m working on a wuxia hack, and I’ve just finished version 0.1 of the basic moves. Thoughts?
So, I’m working on a wuxia hack, and I’ve just finished version 0.1 of the basic moves. Thoughts?
sub
I’m wondering if the Attack Physically move needs to be more like Seize by Force. I wonder this because I vaguely remembering reading somewhere that SbF was designed to make fights be about something. Fights don’t just happen because fighting! they’re about a thing (which would be what is seized).
Granted fighting happens a lot in wuxia, but I feel like it is usually about or over something. That makes it feel, to me, that instead of a generic “deal damage” move, perhaps a martial arts flavored “people will want to do this, and they’ll fight over it” is more apropos (even if it just comes out like a Kung fu SbF move).
Otherwise, I follow with anticipation. Mmm wuxia.
There’s two ways to go with violence in something like this!
One is, as Alfred Rudzki says, to focus on why they’re fighting, what the goal is.
The other is, if you want a focus on cinematic martial arts, to actual zoom-in to the move-by-move actions of the characters. I’ve pondered a framework like this for a while, but you’ll need a whole subsystem of moves (3-6 maybe?). “When you make a sudden thrust,”; “When you make a powerful strike,”; “When you assume a defensive guard,”; “When you dodge, roll, and leap,”; “When you make a feint,”; and maybe a few more?
Alexander Davis , Alfred Rudzki : My thought on this was that fights in this genre are much more likely to be over non-concrete things, like honor. I’m considering separating this by motivation and circumstances, though: formal challenges vs. underhanded ambushes.
I really like the strings chain mechanic. I’d like to see how it works in play.
Eric Nieudan I’ll be running a playtest sometime soon on infrno.net, if you’re interested.
Why not, if there’s a time slot that works for me (I’m GMT).
Eric Nieudan I’ll let you know once it’s scheduled.
sub
Sub!
Cool, thanks!
Good stuff. I think there most certainly needs to be a basic move around chasing and restricting movement.
/sub