What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start playing a * World game? Also what skills do they bring to the table (honed by their particular gaming background)?
What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start…
What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start…
Well I’d say railroading (and waiting for railroading) and believing the GM is some sort of omnipotent referee that can do pretty much what he pleases are the two general misconception I’ve seen.
About the skills, hmm, I guess it depends on what kind of game the players were used to. Usually, if they come from D&D, players are used to think a lot about character building, and that could be a good thing, keeping them engaged and all.
In my experience they often wait to be spoonfed the plot, and are hesitant about engaging in inter-PC drama, rivalry, and violence. This is despite my using a variation of the Same Page Tool to explain expectations: https://docs.google.com/document/d/1HpCCwnrqgAqF8SZXB05pM0jkDE_JnquhV9BCaB8xI1g/edit
NOT playing to see what happens, making moves without fictional justification and never ever just cutting to the good stuff.
Conversely, the fevered imaginations when let loose are filled with pure gold.
“Making moves without fictional justification”
I’ve seen people who roll first then explain what they were rolling for.
Patrick Henry Downs I’ve seen this very recently. Can this one be a combination of understanding that moves are important but not understanding how do they work exactly?
Péter Czigány I think, in my group, it was just a matter of players reading the basic moves and seeing them as tools to use rather than a guide for the fiction.
Patrick Henry Downs your wording makes total sense. I like it very much.
Biggest thing I’ve seen: Assuming the PCs are a team.
Treating Discern Realities like a spot check instead of just asking what they see.
In particular, my Quarantine really wants party unity, and minimal conflict. Given she’s dealing with a soon to be brainer, a skinner, and a Hocus, that’s really not going to happen ….
Treating Seize By Force as an attack roll.
Patrick Henry Downs Yes. I see a lot of players looking at the basic and player moves as a finite list of all the things the character can do and then only doing things in the context of triggering moves. It is important to point out that the moves shouldn’t constrain what their characters do.