What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start…

What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start…

What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start playing a * World game? Also what skills do they bring to the table (honed by their particular gaming background)?

12 thoughts on “What are the most frequent misunderstandings or mistakes you’d seen when people used to more traditional games start…”

  1. Well I’d say railroading (and waiting for railroading) and believing the GM is some sort of omnipotent referee that can do pretty much what he pleases are the two general misconception I’ve seen.

    About the skills, hmm, I guess it depends on what kind of game the players were used to. Usually, if they come from D&D, players are used to think a lot about character building, and that could be a good thing, keeping them engaged and all.

  2. NOT playing to see what happens, making moves without fictional justification and never ever just cutting to the good stuff.

    Conversely, the fevered imaginations when let loose are filled with pure gold.

  3. Patrick Henry Downs I’ve seen this very recently. Can this one be a combination of understanding that moves are important but not understanding how do they work exactly?

  4. In particular, my Quarantine really wants party unity, and minimal conflict. Given she’s dealing with a soon to be brainer, a skinner, and a Hocus, that’s really not going to happen ….

  5. Patrick Henry Downs Yes.  I see a lot of players looking at the basic and player moves as a finite list of all the things the character can do and then only doing things in the context of triggering moves.  It is important to point out that the moves shouldn’t constrain what their characters do.

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